Essays about: "thesis in game development"

Showing result 11 - 15 of 292 essays containing the words thesis in game development.

  1. 11. Creating helpful and motivating motion games for active breaks in a sedentary work environment

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Daniel Norström; [2023]
    Keywords : exergaming; HCI; games for health; mediapipe; godot;

    Abstract : One major issue that office workers face in their daily lives is a large amount of sedentary behavior. To help alleviate this, researchers at Linköping University are developing a collection of motion games to create natural and motivating active breaks named Liopep. READ MORE

  2. 12. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Johan Eriksson; [2023]
    Keywords : tabletop roleplaying games; abstraction; game design; design process; semiotics; iterative design; aesthetics; symbols;

    Abstract : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. READ MORE

  3. 13. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE

  4. 14. Gamification within the Metaverse : A quantitative study to understand how consumer engagement is influenced by gamification strategies in the Metaverse

    University essay from Karlstads universitet/Handelshögskolan (from 2013)

    Author : Maja Sveder; Emma Lundbäck; [2023]
    Keywords : Gamification; Metaverse; Games; Game elements; Consumer behaviour; Engagement; Motivation; Purchase intentions;

    Abstract : Through the development of digitalization, the use of the Metaverse and the strategy of utilizing game elements for brands has increased. Therefore, this thesis purpose has been to understand, from the consumers perspective, if consumer engagement is influenced by gamification strategies used by brands in the Metaverse. READ MORE

  5. 15. Development of application for game-like reinforcement of tomographic image interpretation skills

    University essay from Uppsala universitet/Avdelningen Vi3

    Author : Ruben Hedström; [2023]
    Keywords : gamification; medicine; computed tomography; programming;

    Abstract : Learning to identify anomalies in x-ray images is a time consuming and difficult task. Manyhours of looking at similar images to familiarize oneself with the images can feel daunting andunmotivating. This is why a game application where the user, in a challenging environment, canlearn while being adequately stimulated. READ MORE