Essays about: "thesis in racing games"

Found 5 essays containing the words thesis in racing games.

  1. 1. Real-Time Plastic Deformation of Car Bodyworks

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Tom Ille; [2021-03-09]
    Keywords : computer graphics; plastic deformation; position based deformation;

    Abstract : Realism in video games is furthered each year. Particularly in racing and driving games, visual realism in the deformation of cars play a larger and larger role for the immersion in a virtual world. With the improvements of modern hardware, a new physically based simulation approach for the deformation of object has emerged. READ MORE

  2. 2. Real-Time Vehicle Trails in Deformable Terrain

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Alexander Frisk; [2017]
    Keywords : ;

    Abstract : One way to make racing games more realistic is to have the vehicles in the game deform the terrain and leave permanent trails when driving them. This master thesis presents algorithms and theories about generating those trails behind the vehicles in real-time applications. READ MORE

  3. 3. Experimental evaluation of the smartphone as a remote game controller for PC racing games

    University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Author : Marta Nieznanska; [2014]
    Keywords : mobile devices; game controls; motion sensing controllers; Android; racing games; user experience;

    Abstract : Context. Both smartphones and PC games are increasingly commonplace nowadays. There are more and more people who own smartphones and – at the same time – like playing video games. READ MORE

  4. 4. Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Maria Lemón; Gustav Örnvall; Daniel Axelsson; Ludvig Gjälby; Joakim Råman; Markus Pettersson; Sebastian Almlöf; [2012-08-09]
    Keywords : ;

    Abstract : In this thesis, various modern game programming and modeling techniques are presented, with a focus on algorithms for graphical effects. A few of those techniques have then been selected and implemented in a graphics-intensive racing game set in an open space environment. The game is developed from the ground up in C# with the XNA 4.0 framework. READ MORE

  5. 5. Dynamic Controllable Mesh Deformation in Interactive Environments

    University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Author : Johannes Rajala; [2008]
    Keywords : ;

    Abstract : The purpose of this project was to research and develop methods for managing the deformation of complex geometric meshes with specific reference to interactive computer games. Bugbear Entertainment has a proven record of accomplishment in the development of car racing games. READ MORE