Essays about: "thesis on computer games"
Showing result 1 - 5 of 125 essays containing the words thesis on computer games.
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1. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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2. Japanese Juxtaposition : A comparative study of Japanese and Western adult games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. READ MORE
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3. "But Maybe They Should Feel Lost": Magical Literariness in the Computer Game Kentucky Route Zero
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : This thesis investigates the poetical interplays of the contemporary magical realist computer game Kentucky Route Zero. Through the notion of literariness coined by the Russian formalists, the work centers on the ways the game operates with the established conventions of magical realism. READ MORE
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4. Optimization Areas of the Minimax Algorithm : A study on a look-ahead AI as applied to the Fox game
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Artificial intelligence has become more prevalent during the last few years, revolutionizing the field of computer game-playing. By incorporating artificial intelligence as a computerized opponent, games can become more engaging and challenging for human players. READ MORE
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5. Nuking Duke Nukem : Reaching the Stack via a Glboal Buffer Overflow in DOS Protected Mode
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Control-flow hijack attacks on software exploit vulnerabilities in the software’s memory handling. Over the years, various security mitigations have been developed to counter these attacks. However, compatibility issues have hindered the adoption of such measures in some legacy systems. READ MORE