Essays about: "thesis on games"

Showing result 1 - 5 of 468 essays containing the words thesis on games.

  1. 1. Association between cognitive measures, global brain surface area, genetics, and screen-time in young adolescents : Estimation of causal inference with machine learning

    University essay from KTH/Skolan för kemi, bioteknologi och hälsa (CBH)

    Author : Evgenija Kravchenko; [2021]
    Keywords : Causal modelling; DirectLiNGAM; PGS; intelligence; screen time; cognitive development; Kausal modellering; DirectLiNGAM; PGS; intelligens; skärmtid; kognitiv utveckling;

    Abstract : Screen media activity such as watching TV and videos, playing video games, and using social media has become a popular leisure activity for children and adolescents. The effect of screen time has been a highly debated topic; however, there is still very little known about it. READ MORE

  2. 2. The effects of different types of HUDs on Cybersickness - Effects of Diegetic and Non-Diegetic displays on Cybersickness in Virtual Reality

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : MUHAMMAD ASHAR IMTIAZ; [2020-12-03]
    Keywords : VR; Virtual Reality; HUDs; Diegetic; Non-Diegetc; Heads Up Display;

    Abstract : Motion Sickness, or the more scientifically accurate term Cybersickness, is one ofthe major contributing factors that is hindering the VR industry from reaching andachieving its true success and appeal. There are studies that establish that the HUDdo have an impact on Cybersickness. READ MORE

  3. 3. Programming Arcade Games using Natural Language - Utilizing inherent language skills as a gentler introduction to Computational Thinking

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Madeleine Lexén; Erik Ljungdahl; Hanna Rydholm; Henning Sato von Rosen; [2020-10-29]
    Keywords : Computational Thinking; Natural Language; education;

    Abstract : Due to the technological advances in society, the need for digital competences isincreasing. The purpose of this thesis is to develop a web application that introduceschildren between ages 10 and 18 to basic programming concepts and train them inComputational Thinking by using their existing knowledge of Natural Languages. READ MORE

  4. 4. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Olof Enström; Fredrik Hagström; John Segerstedt; Fredrik Viberg; Arvid Wartenberg; David Weber Fors; [2020-10-29]
    Keywords : Classification problem; Cluster analysis; Hierarchical clustering; Machine learning; Neural network; Random forest; Real-time strategy; StarCraft II; Time series;

    Abstract : Real-time strategy (RTS) games feature vast action spaces and incomplete information,thus requiring lengthy training times for AI-agents to master them at the level of ahuman expert. Based on the inherent complexity and the strategical interplay betweenthe players of an RTS game, it is hypothesized that data sets of played games exhibitclustering properties as a result of the actions made by the players. READ MORE

  5. 5. TABLETOP ROLE-PLAYING GAMES AND THEIR POSSIBLE USE IN EDUCATION FOR SUSTAINABLE DEVELOPMENT AN EXPLORATION OF ETHICAL LEARNING AND ROLE-PLAY

    University essay from

    Author : Jonathan van Oostveen; [2020-10-15]
    Keywords : Tabletop Role-playing Games; Education for Sustainable Development; Ethics;

    Abstract : Aim: This research aims at exploring the possible use of Tabletop Role-playing Games(TRPG) in ESD research and practice. The scope of this thesis is narrowed to specifically examine the opportunities that a TRPG can provide for youngpeople to experiment with and creatively explore ethical problems relating tosustainability. READ MORE