Essays about: "thesis spelutveckling"

Showing result 1 - 5 of 11 essays containing the words thesis spelutveckling.

  1. 1. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE

  2. 2. Improve game performance tracking tools : Heatmap as a tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Niklas Wessman; [2022]
    Keywords : Software Performance Tracking; Software Performance profiling; Heatmap; Software Testing; Automatic Testing; Game Development; Game Testing; Mjukvaruprestandaspårning; Mjukvaruprestandaprofilinger; Färgdiagram; Mjukvarutestning; Automatisk testning; Spelutveckling; Speltestning;

    Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE

  3. 3. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paulina Hollstrand; [2020]
    Keywords : ;

    Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE

  4. 4. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paulina Hollstrand; [2020]
    Keywords : Game Design; Prototyping; Procedural Content Generation; Pre-Production; Game World Development;

    Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE

  5. 5. Scaling Reinforcement Learning Solutions For Game Playtesting

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Mathias Törnqvist; [2020]
    Keywords : ;

    Abstract : Games are commonly used as playground for AI research, specifically in the field of Reinforcement Learning (RL). RL has shown promising results in developing intelligent agents to play a multitude of games. Previous work have explored how RL agents can be used in the process of playtesting in game development. READ MORE