Essays about: "thesis video games"

Showing result 1 - 5 of 113 essays containing the words thesis video games.

  1. 1. The Perceived Value Of Loot Boxes : A Qualitative Study On The Service Outcome Of Loot Boxes

    University essay from Karlstads universitet/Handelshögskolan (from 2013); Karlstads universitet/Handelshögskolan (from 2013)

    Author : Albin Johansson; Sebastian Grönström; [2020]
    Keywords : service outcome; loot boxes; customer perceived value; customer value creation; video game industry;

    Abstract : In recent years, the video game industry has rapidly grown into the largest grossing entertainment industry in the world, surpassing both the film- and music industries. However, many of the popular games today are free to play and does not require any subscription, yet they still generate high amounts of revenue each year, partly due to the offering of loot boxes in video games. READ MORE

  2. 2. Early Requirements Engineering Practices for Gaming Companies

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Kevin Hoordad; Simeon Petrov; [2019-11-12]
    Keywords : Requirements engineering; arly requirements engineering; game development; artifact; design science; vision;

    Abstract : Within the game development industry, requirementsengineering (RE) is applied and used for finding out andsetting requirements during the mid to late stages of the softwaredevelopment cycle. Yet, early requirements engineering (ERE)which is used during the early stages of the software developmentcycle has not been adopted by the game development industry. READ MORE

  3. 3. Learning Geometry Compatibility with 3D Convolutional Neural Networks

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Florian Stellbrink; [2019-10-04]
    Keywords : computer science; computer graphics; machine learning; geometry; voxel; thesis;

    Abstract : Modern video games oer substantial amounts of customization options. Manually testing the visual compatibility of all options is time-consuming and error-prone. Together with Ghost Games, we present a method of learning the visual compatibility between pairs of geometries. READ MORE

  4. 4. Measuring Immersion and Enjoyment in a 2D Top-Down Game by Replacing the Mouse Input with Eye Tracking

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Jonatan Fransson; Teemu Hiiriskoski; [2019]
    Keywords : Eye tracking; Immersion; Enjoyment; 2D top-down game; Video game;

    Abstract : Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes. Most commercial games that are using eye tracking use it as an assistive extra input method and are focused around third or first person. There are few 2D games developed with eye tracking as an input method. READ MORE

  5. 5. Customer Churn Prediction for PC Games : Probability of churn predicted for big-spenders usingsupervised machine learning

    University essay from KTH/Optimeringslära och systemteori

    Author : Valgerdur Tryggvadottir; [2019]
    Keywords : Customer churn prediction; whales; data analysis; machine learning; binary classification.; Kund churn prediktering; valar; dataanalys; maskinlärning; binär klas-sificering.;

    Abstract : Paradox Interactive is a Swedish video game developer and publisher which has players all around the world. Paradox’s largest platform in terms of amount of players and revenue is the PC. READ MORE