Essays about: "thesis video games"

Showing result 6 - 10 of 227 essays containing the words thesis video games.

  1. 6. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Melinda Sowole; [2023]
    Keywords : Gamification; Battle Pass; Season Pass; Challenges; Extrinsic motivation; Negative reinforcement; Video games;

    Abstract : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. READ MORE

  2. 7. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games

    University essay from Södertörns högskola/Medieteknik

    Author : Yamaan Kashif; [2023]
    Keywords : Non-playable character; NPC; RPG; Video Games; Worldbuilding; Narrative; Dialogue;

    Abstract : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. READ MORE

  3. 8. Unleashing the Power of AI Mobile Robots: A Journey into CognitiveLoad, Multimodal Signalling, and Trust in Multi-Robot Team

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Madeleine Englund; [2023]
    Keywords : ;

    Abstract : This Master's thesis examines the impact of multimodal signalling on cognitive load, trust, and usability in multi-robot teams using a within-subjects design. The study investigates whether feedback through multimodal signalling effectively conveys trust and minimises cognitive load for operators. READ MORE

  4. 9. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Gabriel Rosenberg; [2023]
    Keywords : Extended Reality; Augmented Reality; Video Conferencing; Computer Vision; Natural Interaction; Natural User Interfaces; Förstärkt verklighet; videokonferenser; datorseende; naturlig interaktion; naturliga gränssnitt;

    Abstract : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. READ MORE

  5. 10. Effectiveness of audio in games as a learning tool for improving memory retention

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Jonathan Arnfjell; Filip Hallberg; [2023]
    Keywords : Video Games; Education; Learning; Memory;

    Abstract : This thesis researches the impact of audio in video games as a tool for enhancing memorization through an experiment. Existing research has found that videogames have the potential to be used as learning tools, however there's a lack of research exploring what aspects of video games make them useful in a learning setting. READ MORE