Essays about: "think-aloud protocol"

Showing result 1 - 5 of 24 essays containing the words think-aloud protocol.

  1. 1. Providing Written Formative Feedback for the Diverse Classroom : A case study of a Swedish lower-secondary EFL classroom

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Bianca Carter; [2022]
    Keywords : EFL; Diversity; Formative Feedback; Sociocultural Theory; Quadrant Model.;

    Abstract : The study, designed as a case study, aimed to explore an EFL teacher’s process of producing individualised written formative feedback to further the English language development of the diverse student body of one eighth-grade class in southern Sweden. The research questions were approached from a teacher’s perspective. READ MORE

  2. 2. A Dashboard For Monitoring Of Online Media Applications : Presenting Microservice Monitoring Data To Non-Developers

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Christina Sonebo; [2022]
    Keywords : Microservice monitoring; dashboard design; think-aloud; system usability score; thematic analysis.;

    Abstract : Microservice architecture is an emerging approach to application development. While the decentralized nature of microservices comes with advantages it also introduces new challenges to monitoring as the graph of interactions between services can be complex. READ MORE

  3. 3. How to evaluate, select and use methods for improving the user experience of a web platform

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Jonny Strömberg; [2021]
    Keywords : UX; UX research;

    Abstract : Improving the user experience of an extensive existing web system can be a challenging task. There are a number of questions that have to be addressed. READ MORE

  4. 4. Development of a Pick-Up-And-Play Gamification Geography Game for Learnability

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Ermin Pitarevic; [2020]
    Keywords : Gamification; Pick-Up-And-Play; Think-Aloud; User-Engagement-Scale;

    Abstract : Gamification, immersion and flow are well known within game design, and more frequently considered within the development of educational applications. The simplicity and comprehensibility of an educational game can result into improved learning and a more enjoyable experience, as the focus on the gameplay increases with less instructions and a more straightforward approach for playing and learning. READ MORE

  5. 5. Development of a Pick-Up-And-Play Gamification Geography Game for Learnability

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Ermin Pitarevic; [2020]
    Keywords : Gamification; Pick-Up-And-Play; Think-Aloud; User-Engagement;

    Abstract : Gamification, immersion and flow are well known within game design, and more frequently considered within the development of educational applications. The simplicity and comprehensibility of an educational game can result into improved learning and a more enjoyable experience, as the focus on the gameplay increases with less instructions and a more straightforward approach for playing and learning. READ MORE