Essays about: "trends in computer"

Showing result 16 - 20 of 61 essays containing the words trends in computer.

  1. 16. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  2. 17. Real-time Computer Vision in Industrial Automation

    University essay from Lunds universitet/Institutionen för reglerteknik

    Author : Joakim Cedergren; Jonathan Berglund; [2021]
    Keywords : Technology and Engineering;

    Abstract : The field of computer vision is growing larger and larger every day, fuelled by lower cost, higher computational power, and more sophisticated cameras. This trend, in tandem with the ongoing rise of Industry 4.0, provides new and exciting opportunities to innovate in areas where this technology has not yet been widely adopted or explored. READ MORE

  3. 18. Eyes on the code : Visual processing of computer code tracked with standard webcams

    University essay from Mittuniversitetet/Institutionen för data- och systemvetenskap

    Author : Eva Thilderkvist; [2021]
    Keywords : Eye-tracking; code comprehension; webcam; online experiment; fixation algorithm;

    Abstract : Eye tracking is an increasingly more popular research method in software engineering and can be used to study how programmers process and comprehend source code. This study investigated the possibility to perform such studies remotely with the use of eye-tracking algorithms and consumer grade webcams. READ MORE

  4. 19. The Evolution of HUD in The Elder Scrolls and Deus Ex

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jesper Pettersson; August Wigg; [2021]
    Keywords : Computer games; The Elder Scrolls; Deus Ex; Graphical user interface; GUI; heads-up-display; HUD;

    Abstract : This thesis explains the process of two researchers conducting a formal analysis of the graphical user interfaces (GUIs), specifically the heads-up displays (HUDs), of the main entries of the two game series The Elder Scrolls (1994 - 2011) and Deus Ex (2000 - 2011). The goal: to see how the evolution of their HUDs over time compare and to analyse them. READ MORE

  5. 20. Simulation of THz Quantum Cascade Lasers

    University essay from Lunds universitet/Matematisk fysik; Lunds universitet/Fysiska institutionen

    Author : Viktor Rindert; [2021]
    Keywords : Physics and Astronomy;

    Abstract : Quantum Cascade Lasers (QCLs) have since their invention in 1994 become a crucial source for mid-infrared and THz radiation. Mid-infrared QCLs have achieved room temperature operation while THz QCLs have not. As such, simulations are an important tool in order to achieve a THz QCL operational at room temperature. READ MORE