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  1. 1. How Will Different Control/Display Ratios Influence Muscle Fatigue and Game Experience in Virtual Reality Games?

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Huiting Wang; [2016]
    Keywords : Virtual Reality; Control Display ratio; fatigue; game experience; hand controller; Virtual Reality; Control Display ratio; trötthet; spelupplevelse; handkontroll;

    Abstract : The dramatic evolvement of Virtual Reality (VR) technique in recent years has enabled a rapid growth of VR games. In order to provide intuitive interaction with a virtual world, VR hand controllers were developed. Since this kind of controller is based on hand movement, the risk of getting fatigued becomes very high. READ MORE