Essays about: "two dimensional game"
Showing result 1 - 5 of 25 essays containing the words two dimensional game.
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1. Exploring the aesthetical qualities of scaled game maps through Human-AI Collaboration
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : The primary objective is to explore the scalability of two-dimensional game maps while preserving certain aesthetical qualities in scaled representations. By either upscaling or downscaling the maps, features of the map inducing these aesthetical qualities may diminish. READ MORE
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2. Math Visualizations in VR
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE
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3. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE
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4. Developing a web-based full body exertion game in Godot using ML-based skeletal tracking
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : With the modernization of our society it has become more common to live a sedentary lifestyle. Nowadays a large percentage of people are required to sit for prolonged periods of time during office hours. READ MORE
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5. Creating two-dimensional rivers from spline curves
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This study is concerned with digital two-dimensional rivers for games. Specifically the aim is to create a river shape from the basis of a spline curve and make it look like a river with a water flow-rate. READ MORE