Essays about: "usability evaluation and design"
Showing result 1 - 5 of 316 essays containing the words usability evaluation and design.
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1. Accessibility in Social Media : Facebook and the Older Adult
University essay from Högskolan i Borås/Akademin för bibliotek, information, pedagogik och ITAbstract : In recent years, there has been a substantial increase in the percentage of seniors using social media, yet few studies have been conducted to understand the challenges underlying social network utilisation by seniors. By understanding what motivates seniors to use social media, the difficulties they encounter while using them and what would be an inclusive social media from their perspective is paramount for designing inclusive user interfaces that suit this growing population. READ MORE
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2. Designing a reactive feedback feature for end-users in web-based media software
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Customer feedback is essential for improving a company's products or services and increasing customer satisfaction. Despite its value, user involvement faces many challenges, such as low user motivation and feedback with missing context information. READ MORE
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3. Potential and Limitations of the Sketch Map Tool in the International Red Cross Red Crescent Movement
University essay from Lunds universitet/Avdelningen för Riskhantering och SamhällssäkerhetAbstract : In disaster risk management, participatory mapping (PM) closes spatial data gaps in communities by integrating local risk knowledge. The thesis examined the potential and limitations of the Sketch Map Tool (SMT) as a PM tool for community-based disaster risk reduction (DRR) through an International Red Cross Red Crescent Movement case study. READ MORE
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4. Evaluation of a web-based education program in palliative care
University essay fromAbstract : Introduction: To enable continuing education in palliative care among health professionals, a web-based education program was launched in a Swedish county. Such an extensive investment needs to be evaluated. READ MORE
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5. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE