Essays about: "usability problems"
Showing result 1 - 5 of 258 essays containing the words usability problems.
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1. Designing a reactive feedback feature for end-users in web-based media software
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Customer feedback is essential for improving a company's products or services and increasing customer satisfaction. Despite its value, user involvement faces many challenges, such as low user motivation and feedback with missing context information. READ MORE
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2. Potential and Limitations of the Sketch Map Tool in the International Red Cross Red Crescent Movement
University essay from Lunds universitet/Avdelningen för Riskhantering och SamhällssäkerhetAbstract : In disaster risk management, participatory mapping (PM) closes spatial data gaps in communities by integrating local risk knowledge. The thesis examined the potential and limitations of the Sketch Map Tool (SMT) as a PM tool for community-based disaster risk reduction (DRR) through an International Red Cross Red Crescent Movement case study. READ MORE
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3. Onboarding New Users for Initial Creation of Photo Book in Mobile Application
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Photography holds great significance by capturing memories and sharing stories. Today, the average user has around 2,000 photos on their smartphone, many of which go unnoticed. Once Upon is a mobile application launched in 2017, where users can create photo books to collect their memories in a physical book. READ MORE
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4. Evaluation of a web-based education program in palliative care
University essay fromAbstract : Introduction: To enable continuing education in palliative care among health professionals, a web-based education program was launched in a Swedish county. Such an extensive investment needs to be evaluated. READ MORE
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5. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE