Essays about: "usage context"

Showing result 1 - 5 of 556 essays containing the words usage context.

  1. 1. Station-level demand prediction in bike-sharing systems through machine learning and deep learning methods

    University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Author : Nikolaos Staikos; [2024]
    Keywords : Physical Geography; Ecosystem Analysis; Bike-sharing demand; Machine learning; Deep learning; Spatial regression; Graph Convolutional Neural Network; Multiple Linear Regression; Multilayer Perceptron Regressor; Support Vector Machine; Random Forest Regressor; Urban environment; Micro-mobility; Station planning; Geomatics; Earth and Environmental Sciences;

    Abstract : Public Bike-Sharing systems have been employed in many cities around the globe. Shared bikes are an efficient and convenient means of transportation in advanced societies. Nonetheless, station planning and local bike-sharing network effectiveness can be challenging. READ MORE

  2. 2. Potential and Limitations of the Sketch Map Tool in the International Red Cross Red Crescent Movement

    University essay from Lunds universitet/Avdelningen för Riskhantering och Samhällssäkerhet

    Author : Kimon Letzner; [2024]
    Keywords : Disaster risk reduction; Participatory action research; Community risk mapping; International Red Cross Red Crescent Movement; Colombia; Technology and Engineering;

    Abstract : In disaster risk management, participatory mapping (PM) closes spatial data gaps in communities by integrating local risk knowledge. The thesis examined the potential and limitations of the Sketch Map Tool (SMT) as a PM tool for community-based disaster risk reduction (DRR) through an International Red Cross Red Crescent Movement case study. READ MORE

  3. 3. Empowering resettled middle Eastern refugees: Exploring information and communication technology for social inclusion, agency and well-being.

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Elham Salesi; [2023-10-31]
    Keywords : information and communication technology; social inclusion; refugees; capability approach; well-being; agency;

    Abstract : Aim: This study aims to investigate the role of information and communication technologies (ICTs) in facilitating the social inclusion of resettled Middle Eastern refugees in Sweden. Through a capability approach lens, the research delves into the ways in which refugees utilize ICTs to enhance their agency, self-reliance, and overall well-being within their new societal context. READ MORE

  4. 4. Digital Twins for sustainability in building operations - How a large commercial real estate firm can use digital twins to generate sustainable values in the O&M phase

    University essay from Göteborgs universitet/Graduate School

    Author : Emanuel Sandström; Albin Berntsson; [2023-07-18]
    Keywords : Digital twins; built environment; people-centric; O M phase; commercial real estate firm; sustainability;

    Abstract : This thesis aims to examine how digital twins can generate sustainable values for large commercial real estate firms in the O&M phase in the built environment. Digital twins are not an uncommon technology in object-centric sectors, such as manufacturing or automotive. READ MORE

  5. 5. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Alva Markelius; Sofia Sjöberg; [2023-02-01]
    Keywords : Human-robot interaction; gamified memory task; dementia; differential outcome theory; Furhat; engagement; digitalised treatments; robot assistance;

    Abstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE