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  1. 1. Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Thor Galle; [2020]
    Keywords : mobile-assisted language learning; video-based language learning; usability; UX; usability; user experience and educational features of m-learning environments MUUX-E ; gamification;

    Abstract : With the rise of the smartphone industry, the domain of mobile-assisted language learning (MALL) has increasingly grown. A large number of language learning applications have been developed aiming to support individuals’ second language acquisition on various levels, e.g. READ MORE