Essays about: "user interactions"
Showing result 1 - 5 of 357 essays containing the words user interactions.
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1. Temporal Analysis of User Engagement on Instagram
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Social media platforms have during the last decade expanded immensely in both the number of users and posts. An extensive number of previous studies have observed how users engage on these platforms to study how social systems work. However, compared to other social media platforms, Instagram has been less extensively researched. READ MORE
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2. Swipe to buy? : Examining the influence of Instagram and TikTok onmillennials fast fashion purchases
University essay from Stockholms universitet/Företagsekonomiska institutionenAbstract : This thesis explores the influence of User-Generated Content (UGC) on the purchasingdecisions of millennials in the fast fashion industry, particularly through the platformsInstagram and TikTok. The research delves into the transformation from offline to onlinemarketing within the fast fashion sector, examining both fast-fashion and ultra-fast fashion tounderstand UGC's impact on consumer behavior, including environmental and ethicalconcerns. READ MORE
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3. Potential and Limitations of the Sketch Map Tool in the International Red Cross Red Crescent Movement
University essay from Lunds universitet/Avdelningen för Riskhantering och SamhällssäkerhetAbstract : In disaster risk management, participatory mapping (PM) closes spatial data gaps in communities by integrating local risk knowledge. The thesis examined the potential and limitations of the Sketch Map Tool (SMT) as a PM tool for community-based disaster risk reduction (DRR) through an International Red Cross Red Crescent Movement case study. READ MORE
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4. 3D/VR - Data flow visualization
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. READ MORE
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5. Designing for the Distracted : A User-Centered Approach to Explore and Act on the User Experiences of People with Short Attention Spans
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Short attention spans are a growing phenomenon, impacting users in their daily interactions with technology. While there have been studies in the field of HCI on how to design for directing or maximizing user attention, few have focused on users with short attention spans and their felt experiences. READ MORE