Essays about: "value games"

Showing result 1 - 5 of 116 essays containing the words value games.

  1. 1. Repurposing cultural heritage: Design proposal for the Olympic Rowing stadium in Helsinki

    University essay from Lunds universitet/Institutionen för arkitektur och byggd miljö

    Author : Jenna Hukkinen; [2024]
    Keywords : Adaptive reuse; Architecture; Transformation; Adaptive transformation; Adaptive strategies; Cultural heritage; Architectural heritage; Cultural property; Historic preservation; Sustainable development; Building conservation; Revitalization; Economic revitalization; Value assessment; Swimming pool; Simhall; Public architecture; Bath; Arkitektur; Adaptiv transformation; Kulturarv; Historiskt bevarande; Hållbar utveckling; Byggnadsvård; Värdebedömning; Olympic games; Olympiska spelen; Functionalism; Funktionalism; Modernism; Arts and Architecture;

    Abstract : A network of functionalist buildings and stadiums was originally designed for the 1940 Olympic games in Helsinki. Among these structures was the Rowing Stadium, which hosted the kayaking competition in 1952 after the games were postponed due to World War II. (Malmberg et al. READ MORE

  2. 2. What new practices emerged following VAR in football among spectators, and how do these practices relate to potential value co-creation and co-destruction?

    University essay from Göteborgs universitet/Graduate School

    Author : Salih Tilki; Kanti Das Mrinmoya; [2023-07-03]
    Keywords : video assistant referee; practice theory; consumption practices; emotional practices; value co-creation; value co-destruction; interactive value formation;

    Abstract : Technological tools are widely used in all industries. In football, Video Assistant Referee (VAR) has been implemented and is becoming more common in nearly all domestic leagues and international organizations. Previous research has shown how VAR affected the game objectively, as well as people's perspectives toward this new technology. READ MORE

  3. 3. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Oscar Holst; [2023-02-01]
    Keywords : game-based learning; language learning; literacy;

    Abstract : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. READ MORE

  4. 4. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Frida Björnfot; Sofia Rautiainen; [2023]
    Keywords : digital game; game design; human-animal interaction; player experience; virtual animals;

    Abstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE

  5. 5. "Game" and "Development": The Two Theories of Dysfunction

    University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Author : Yuki Tsuchida; Batuhan Ertas; [2023]
    Keywords : Video Games; Dysfunctions; Levers of Control; Grounded Theory; Value;

    Abstract : This Master's thesis in Business & Management delves into the intriguing question of why video games fail. Our aim is to uncover potential answers and shed light on this complex issue. To achieve this, we adopted a Grounded Theory approach as our methodology. READ MORE