Essays about: "video category"

Showing result 1 - 5 of 43 essays containing the words video category.

  1. 1. The key of challenging levels: An analysis of 2D puzzle video game levels

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Shurui Zhang; [2023]
    Keywords : Video games; 2D Puzzle games; Challenge types; Puzzle game levels;

    Abstract : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. READ MORE

  2. 2. Objective measurement of video quality

    University essay from Uppsala universitet/Avdelningen Vi3

    Author : Hugo Granström; [2023]
    Keywords : image analysis; video analysis; sharpness; colorfulness; contrast; aesthetics; video stabilization; video stability; bildanalys; videoanalys; skärpa; färgladhet; kontrast; estetiskhet; videostabilisering;

    Abstract : Automatic video quality assessment has many potential use cases in today’s video-filledsociety, for example, when trying to find highlights in a video. This thesis studies the possibilityof extracting the best segments from a video automatically based on five selected metrics:sharpness, colorfulness, contrast, stability, and aesthetics. READ MORE

  3. 3. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Martin Kings; Simon Täcklind; [2023]
    Keywords : Game Development; AI; ChatGPT; DALL-E; Content Generation; Evaluation;

    Abstract : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. READ MORE

  4. 4. Regularizing Vision-Transformers Using Gumbel-Softmax Distributions on Echocardiography Data

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alfred Nilsson; [2023]
    Keywords : Deep Learning; Vision-Transformers; Echocardiography; Feature Selection; Gumbel-Softmax; Concrete Autoencoders; Regression; Djupinlärning; Vision-Transformers; Ekokardiografi; Feature Selection; GumbelSoftmax; Concrete Autoencoders; Regression;

    Abstract : This thesis introduces an novel approach to model regularization in Vision Transformers (ViTs), a category of deep learning models. It employs stochastic embedded feature selection within the context of echocardiography video analysis, specifically focusing on the EchoNet-Dynamic dataset. READ MORE

  5. 5. The Psycho Mantis Effect : Redefining Immersion in Conjunction with the Fourth Wall

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Thérèse Lundqvist; Nora Ekeblad; [2023]
    Keywords : Diegesis; fourth wall manipulation; immersion; ludonarratology; Metal Gear Solid; NieR: Automata; the Magic Circle; video game;

    Abstract : This thesis broadens the discussion surrounding the fourth wall and immersion in games; the hypothesis being that there are more ways to manipulate the fourth wall other than breaking it, and that manipulation of the fourth wall does not necessarily break immersion. Four types of fourth wall manipulation have been labeled in this body of work: breaking, expansion, contraction, and grazing. READ MORE