Essays about: "video category"
Showing result 1 - 5 of 43 essays containing the words video category.
-
1. The key of challenging levels: An analysis of 2D puzzle video game levels
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. READ MORE
-
2. Objective measurement of video quality
University essay from Uppsala universitet/Avdelningen Vi3Abstract : Automatic video quality assessment has many potential use cases in today’s video-filledsociety, for example, when trying to find highlights in a video. This thesis studies the possibilityof extracting the best segments from a video automatically based on five selected metrics:sharpness, colorfulness, contrast, stability, and aesthetics. READ MORE
-
3. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. READ MORE
-
4. Regularizing Vision-Transformers Using Gumbel-Softmax Distributions on Echocardiography Data
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis introduces an novel approach to model regularization in Vision Transformers (ViTs), a category of deep learning models. It employs stochastic embedded feature selection within the context of echocardiography video analysis, specifically focusing on the EchoNet-Dynamic dataset. READ MORE
-
5. The Psycho Mantis Effect : Redefining Immersion in Conjunction with the Fourth Wall
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis broadens the discussion surrounding the fourth wall and immersion in games; the hypothesis being that there are more ways to manipulate the fourth wall other than breaking it, and that manipulation of the fourth wall does not necessarily break immersion. Four types of fourth wall manipulation have been labeled in this body of work: breaking, expansion, contraction, and grazing. READ MORE