Essays about: "video conversation"
Showing result 1 - 5 of 28 essays containing the words video conversation.
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1. Exploring Resilience Building in Soulsborne Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study investigates how players experience psychological benefits, specifically in promoting resilience and positive behavior change, in Soulsborne games. It is important to note that this study does not suggest video games as a substitute for professional therapy or mental health treatment. READ MORE
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2. Consumer perspectives towards monetization and its impact on AAA game designs
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. READ MORE
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3. Eye movement during available Eye Contact, Skewed Visuality and Time Delay in Video Conversation
University essay from Umeå universitet/Institutionen för psykologiAbstract : Online conversations via video have nowadays partially replaced face to face contact, and there are some challenges that occur in video conversations, e.g., time delay and the placement of the camera which leads to eliminating the possibility for direct eye contact, and time delay. READ MORE
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4. Asynchronous Dialogue System
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. READ MORE
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5. Investigating the Effects of Robots Reacting to Human Backchanneling on Human-Robot Interaction
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : In an interaction between two participants the listener continuously gives feedback to the speaker in the form of gestures and verbal utterances; this is called backchanneling. An example of commonly used backchanneling is nodding or the verbal utterance “yeah”. READ MORE