Essays about: "video game fiction"

Showing result 1 - 5 of 9 essays containing the words video game fiction.

  1. 1. Compounding the Problem? : Gated Communities in Climate and Environmental Disaster Fiction

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Ryan Nicholas Walsh; [2023]
    Keywords : Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ecocriticism; post-apocalypse; critical dystopia; climate change criticism; gated community; urban studies; agency; the Other; video game studies; ergodic literature.; Octavia E. Butler; The Parable of the Sower; The Parable of the Talents; Naughty Dog; The Last of Us; The Last of Us: Part II; Neil Blomkamp; Elysium; ekokritik; postapokalyps; kritisk dystopi; klimatfiktion; grindsamhällen; urbana studier; agens; det Andra; spelforskning; ergodisk litteratur.;

    Abstract : The gated community motif occurs frequently within climate and environmental disaster fiction. This thesis investigates its occurrence across three media to establish how the gated community mode of living, as rendered in post-apocalyptic speculative fiction, responds to the threat and consequences of climate and environmental crisis. READ MORE

  2. 2. Can Video Game's Invincible Protagonist Beat Capitalism? : A political genealogy through Cyberpunk 2077, Death Stranding, and Disco Elysium

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Leo Springfield; [2022]
    Keywords : Video Games; Capitalism; Capitalist Realism; Science Fiction; Marxism; Politics; Deconstructionism; Post-Humanism; Creativity; Nietzsche;

    Abstract : The thesis is a meta-narrative discourse regarding the subversion in the representation of late capitalist realism. Through a post-humanist Marxist perspective, it connects three video game industry’s favorites with the ultimate question of capitalism: Cyberpunk 2077, Death Stranding, and Disco Elysium‪‬. READ MORE

  3. 3. Repeating Despite Repulsion: The Freudian Uncanny in Psychological Horror Games

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Julia Jespersdotter Högman; [2021]
    Keywords : literature; game studies; video game studies; sigmund freud; the uncanny; english; english literature; literature studies; english studies; video game fiction; written fiction; silent hill; cry of fear; psychological horror; horror; horror games; psychological horror games; outlast; P.T.; games; narrative; narrative games; linear horror games; story games;

    Abstract : This thesis explores the diverse and intricate ways the psychological horror game genre can characterise a narrative by blurring the boundaries of reality and imagination in favour of storytelling. By utilising the Freudian uncanny, four video game fictions are dissected and analysed to perceive whether horror needs a narrative to be engaging and pleasurable. READ MORE

  4. 4. The Testing Bureau – Creating a climate fiction game to influence the narrative of climate change

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Mårtensson Ellen; [2020]
    Keywords : Climate Fiction; Interactive Fiction; Climate Change; Storytelling; Text-based games; Interaction Design; The Shared Socio-economic pathways; SSP; Speculative Design; Game design;

    Abstract : The stories humans tell and are told about climate change matters in our understanding of the phenomena, and have an impact on how we act in relation to it. However, climate fiction video games are few in numbers. READ MORE

  5. 5. Gate Recurrent Unit Neural Networks for Hearing Instruments

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Harshit Sharma; Pallavi Rajanna; [2020]
    Keywords : Keyword Spotting; GRU; Gated; Recurrent; Unint; RNN; Hearing Instruments; Hearing; Instruments.; Technology and Engineering;

    Abstract : Gated Recurrent Unit (GRU) neural networks have gained popularity for applications such as keyword spotting, speech recognition and other artificial intelligence applications. Typically for most applications training and inference is performed on cloud servers, and the result are transferred to the power constrained device, e.g. READ MORE