Essays about: "video game industry"

Showing result 1 - 5 of 64 essays containing the words video game industry.

  1. 1. Early Requirements Engineering Practices for Gaming Companies

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Kevin Hoordad; Simeon Petrov; [2019-11-12]
    Keywords : Requirements engineering; arly requirements engineering; game development; artifact; design science; vision;

    Abstract : Within the game development industry, requirementsengineering (RE) is applied and used for finding out andsetting requirements during the mid to late stages of the softwaredevelopment cycle. Yet, early requirements engineering (ERE)which is used during the early stages of the software developmentcycle has not been adopted by the game development industry. READ MORE

  2. 2. Exploring brand identity practice in video game start-ups : Industrial Marketing

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Author : Andreas Harding; [2019]
    Keywords : Brand Identity; Corporate brand; Corporate identity; Corporate brand identity; Company brand; Start-ups; Strategic brand management.;

    Abstract : The video game industry is a rapidly growing industry due to technology advancements andhas made video games to a mass phenomenon. The diffusion of today’s technologies has created and expanded the video game market, both demographical and geographical, which has attracted more customers and increased the intensity of the competition. READ MORE

  3. 3. The Difference in Differentness: Low-Risk, High-Budget versus Innovation and Creativity : An exploratory view from a game-designer’s perspective

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Slavko Stojnić; [2019]
    Keywords : saturation; innovation; differentness; AAA; Indie; video game; industry; risk; creativity; övermättnad; innovation; olikhet; AAA; Indie; TV-spel; industri; risk; kreativitet;

    Abstract : With what seems like decades of debate behind us, low-risk, high-budget, high exposure releases are still seen as a threat to creativity, innovation and health of the game industry as a whole. This exploratory pilot study aims to evaluate methods and create instruments which can be used to measure and compare the levels of differentness contained within the AAA and Indie releases. READ MORE

  4. 4. Gaming as a Service (GaaS) :Investigating if GaaS is a business model or strategy, the potential definition and design and its long- term strategic impact

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Timothy Guiney; Ning Xu; [2019]
    Keywords : Strategic management; Business Model Innovation; Video Game Industry; Gaming as a Service; Business Model Design; Business Model Components; Business model for technology; GaaS; Business and Economics;

    Abstract : Gaming as a Service is not defined in existing research. The lack of a formal definition leads to an ambiguity between its function as a business model and the long-term strategy of the firm. The purpose and aim of this study is to investigate the definition of GaaS business model, distinguishing its function from the strategy. READ MORE

  5. 5. VIDEO GAME CREATION : Inhibitors and Enablers in Female Inclusion

    University essay from Umeå universitet/Institutionen för informatik

    Author : Nadia V. Ruiz B.; [2019]
    Keywords : Video game industry; video game creation; female inclusion; feminist technoscience; toxic masculinity; game engines; inhibitors; enablers;

    Abstract : In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game industry that was not welcoming female participation. This was affecting women working or wanting to work in it. READ MORE