Essays about: "video game industry"

Showing result 21 - 25 of 126 essays containing the words video game industry.

  1. 21. Mixed reality for assembly processes programming and guiding with path optimisation

    University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Author : Tino Sabu; [2023]
    Keywords : Mixed reality; Hololens 2; Unity; RobotStudio; Human Robot Collaboration; Path Finding; A Star algorithm;

    Abstract : BACKGROUND: The integration of robotics, and mixed reality has ushered in a substantial revolution within the realm of Industry 4.0. The incorporation of robots into the manufacturing sector plays a pivotal role in enhancing productivity, in which humans and robots collaborate with each other. READ MORE

  2. 22. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Klito Lamaj; Ruilai Xue; [2023]
    Keywords : Blizzard Entertainment; Competing Values Framework; Diablo II; Organisational culture; Starcraft;

    Abstract : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. READ MORE

  3. 23. Having the right pedigree? A caste study of an American Mobile game developer’s transition to an indie business model.

    University essay from Göteborgs universitet/Graduate School

    Author : Domagoj Kljakovic-Gaspic; [2022-06-23]
    Keywords : ;

    Abstract : The overall purpose of this study was to better understand the transition of a mobile games developer from a Co-Development business model to an Independent one by harnessing the framework of institutional logics. The paper is based on a case study of an American Mobile Game developer with operations in several geographical regions across the world. READ MORE

  4. 24. What makes a cozy game? : A study of three games considered cozy

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Alva Wäppling; Lovisa Walchshofer; Rebecka Lewin; [2022]
    Keywords : games; cozy games; a short hike; unpacking; gris; game genres; cozy aesthetic; spel; cozy spel; a short hike; unpacking; gris; spelgenrer; mysig estetik;

    Abstract : In recent years the video game industry has seen a rise of the term “cozy games”. In an attempt to explore this new term, this thesis closely looks into three games commonly associated with the label – A Short Hike, Unpacking, and GRIS – to find the essence of what makes them be perceived as cozy. READ MORE

  5. 25. Can Video Game's Invincible Protagonist Beat Capitalism? : A political genealogy through Cyberpunk 2077, Death Stranding, and Disco Elysium

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Leo Springfield; [2022]
    Keywords : Video Games; Capitalism; Capitalist Realism; Science Fiction; Marxism; Politics; Deconstructionism; Post-Humanism; Creativity; Nietzsche;

    Abstract : The thesis is a meta-narrative discourse regarding the subversion in the representation of late capitalist realism. Through a post-humanist Marxist perspective, it connects three video game industry’s favorites with the ultimate question of capitalism: Cyberpunk 2077, Death Stranding, and Disco Elysium‪‬. READ MORE