Essays about: "video game industry"
Showing result 21 - 25 of 126 essays containing the words video game industry.
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21. Mixed reality for assembly processes programming and guiding with path optimisation
University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskapAbstract : BACKGROUND: The integration of robotics, and mixed reality has ushered in a substantial revolution within the realm of Industry 4.0. The incorporation of robots into the manufacturing sector plays a pivotal role in enhancing productivity, in which humans and robots collaborate with each other. READ MORE
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22. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. READ MORE
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23. Having the right pedigree? A caste study of an American Mobile game developer’s transition to an indie business model.
University essay from Göteborgs universitet/Graduate SchoolAbstract : The overall purpose of this study was to better understand the transition of a mobile games developer from a Co-Development business model to an Independent one by harnessing the framework of institutional logics. The paper is based on a case study of an American Mobile Game developer with operations in several geographical regions across the world. READ MORE
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24. What makes a cozy game? : A study of three games considered cozy
University essay from Uppsala universitet/Institutionen för speldesignAbstract : In recent years the video game industry has seen a rise of the term “cozy games”. In an attempt to explore this new term, this thesis closely looks into three games commonly associated with the label – A Short Hike, Unpacking, and GRIS – to find the essence of what makes them be perceived as cozy. READ MORE
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25. Can Video Game's Invincible Protagonist Beat Capitalism? : A political genealogy through Cyberpunk 2077, Death Stranding, and Disco Elysium
University essay from Uppsala universitet/Institutionen för ABMAbstract : The thesis is a meta-narrative discourse regarding the subversion in the representation of late capitalist realism. Through a post-humanist Marxist perspective, it connects three video game industry’s favorites with the ultimate question of capitalism: Cyberpunk 2077, Death Stranding, and Disco Elysium. READ MORE