Essays about: "video gaming"

Showing result 1 - 5 of 129 essays containing the words video gaming.

  1. 1. LET’S LEVEL UP OUR COMMUNICATION A Study of Communication Challenges in Game Development Teams

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Fina Blomberg; Louise Lind; [2023-02-01]
    Keywords : internal communication; multidisciplinary teams; game development; management;

    Abstract : Video games are growing fast in popularity, and while gaming has been primarily an entertainment medium, educators have also realized its benefits as a learning tool. However, little research is done on the complexity of communication in game development projects, though studies of challenges in game development often men-tion communication problems causing delays, stress, and inefficiency. READ MORE

  2. 2. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boli Gao; [2023]
    Keywords : ;

    Abstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE

  3. 3. Digital Front End Algorithms for Sub-Band Full Duplex

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Midhat Rizvi; Khaled Al-Khateeb; [2023]
    Keywords : Adjacent Channel Leakage Ratio; Bit Error Rate; Clipping and Filtering; Crest Factor Reduction; Digital front end; Digital Pre-Distortion Error Vector Magnitude; Frequency Division Duplex; Power Amplifier; Peak to Average Power Ratio; Peak Cancellation Crest Factor Reduction; Sub Band Full Duplex; Self-Interference Cancellation; Signal-to-Interference Noise Ratio; Signal-to-Noise Ratio; Turbo Clipping; Time Division Duplex; Technology and Engineering;

    Abstract : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. READ MORE

  4. 4. Can the video game Medieval Dynasty reduce stress through nature therapy?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Myasar Kamala; Ramzi Ayari; [2023]
    Keywords : Video games; Stress reduction; mental well-being; Medieval Dynasty; Psychological impact; Technology and health;

    Abstract : The rapid growth of technology, including video games and mobile phones, has raised concerns about addiction and mental health. This study explores the feasibility of using the game Medieval Dynasty to alleviate mental stress. READ MORE

  5. 5. Impact of fixed-rate fingerprinting defense on cloud gaming experience

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Kent Thang; Adam Nyberg; [2023]
    Keywords : cloud gaming; QoE; QoS; proxy; fingerprinting defense; website fingerprinting attack;

    Abstract : Cloud gaming has emerged as a popular solution to meet the increasing hardware de-mands of modern video games, allowing players with dated or non-sufficient hardwareto access high-quality gaming experiences. However, the growing reliance on cloud ser-vices has led to heightened concerns regarding user privacy and the risk of fingerprintingattacks. READ MORE