Essays about: "video library"

Showing result 1 - 5 of 45 essays containing the words video library.

  1. 1. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    University essay from

    Author : Nishant Pillai; Roberto Giaconia; [2023]
    Keywords : ;

    Abstract : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. READ MORE

  2. 2. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Högstedt; Ove Ødegård; [2023]
    Keywords : Neural Network; Modularization; Sensor; Reinforcement Learning; Supervised Learning; Neuralt Nätverk; Modulärisering; Sensor; Förstärkningsinlärning; Väglett Lärande;

    Abstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE

  3. 3. Informational AR-Overlay Development for Remote Air-Traffic Control

    University essay from Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)

    Author : Jonathan Söderlund; [2023]
    Keywords : Augmented-Reality; Air-traffic control; Camera Calibration; OpenGL.; Augumented Reality; Flygtraffikledning; Kamera kalibration; OpenGL.;

    Abstract : Kontroll av trafik på och kring flygfält är ett krav för att få industrin och dess relaterade tjänster att upnå den säkerhet och effektivitet som krävs i dagens samhälle. Detta har traditionellt gjorts med bemannade kontrolltorn med full utsikt över fältet. Dessa torn är dock kostsamma både i konstruktion, drift och bemanning. READ MORE

  4. 4. 2D Beats : Fast paced full body movement game using Godot Engine

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : John Karlsson; [2022]
    Keywords : Exergames; Physical activity; MediaPipe; Godot; Game Development;

    Abstract : The world is quickly moving to a more and more digital world, everything is online and computerized. This is convenient but also increases the amount of time spent in front of various types of devices and displays, not getting the exercise we as humans need. READ MORE

  5. 5. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    University essay from Blekinge Tekniska Högskola

    Author : Adam Bengtsson; [2022]
    Keywords : Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Abstract : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. READ MORE