Essays about: "video-game novel"
Showing result 1 - 5 of 11 essays containing the words video-game novel.
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1. The Transmedial Symbiosis Between the Different Five Nights at Freddy's Narratives
University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)Abstract : The purpose of this essay is to explore the connection between the novel adaptation of Five Nights at Freddy’s and its video game source. As well as questioning how the two sources have developed a unique transmedial symbiosis. READ MORE
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2. Image-Guided Zero-Shot Object Detection in Video Games : Using Images as Prompts for Detection of Unseen 2D Icons
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Object detection deals with localization and classification of objects in images, where the task is to propose bounding boxes and predict their respective classes. Challenges in object detection include large-scale annotated datasets and re-training of models for specific tasks. READ MORE
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3. Remembering how to walk - Using Active Dendrite Networks to Drive Physical Animations
University essay from Umeå universitet/Institutionen för fysikAbstract : Creating embodied agents capable of performing a wide range of tasks in different types of environments has been a longstanding challenge in deep reinforcement learning. A novel network architecture introduced in 2021 called the Active Dendrite Network [A. Iyer et al. READ MORE
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4. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. READ MORE
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5. Viewership forecast on a Twitch broadcast : Using machine learning to predict viewers on sponsored Twitch streams
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Today, the video game industry is larger than the sports and film industries combined, and the largest streaming platform Twitch with an average of 2.8 million concurrent viewers offers the possibility for gaming and non-gaming brands to market their products. READ MORE