Essays about: "violence in video games"

Showing result 1 - 5 of 11 essays containing the words violence in video games.

  1. 1. Censorship in video games : a comparative case study of EarthBound and Mother 2

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Santeri Lehtinen; [2023]
    Keywords : censorship; Japanese-English translation; Nintendo; Nintendo of America’s Video Game Content Guidelines; video game localization;

    Abstract : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. READ MORE

  2. 2. “If you’re on this sub, you’re on every watchlist possible.” An open-source investigation into the gamification of terrorism on Reddit’s user-run forum r/unexpectedjihad

    University essay from Lunds universitet/Statsvetenskapliga institutionen

    Author : Agnieszka Ewa Gryz; [2023]
    Keywords : Gamification; Terrorism; Extremism; Jihad; Reddit; Social Sciences;

    Abstract : This study investigates the emerging phenomenon of gamification of terrorism, understood as the exploitation of video games mechanics and aesthetics to radicalize, proliferate propaganda and produce terror. Through an open-source ethnographic exploration of the “r/unexpectedjihad” community on Reddit, it attempts to answer how and to what extent violent jihadi sympathizers are gamifying terror in a digital setting. READ MORE

  3. 3. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games

    University essay from KTH/Hälsoinformatik och logistik

    Author : Viktor Lindström Söraas; Nonno Rydgren; [2023]
    Keywords : Player engagement; user interface; UI; graphics; Spelarengagemang; pedagogiska spel; användargränssnitt;

    Abstract : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. READ MORE

  4. 4. "Stick vs. Rope. Gun vs. Strand." : The Monomyth and the Hero as Warrior in Kojima Productions' 2019 Video Game Death Stranding

    University essay from Karlstads universitet

    Author : Beatrice Näsling; [2022]
    Keywords : Kojima Productions; Death Stranding; video game; Joseph Campbell; monomyth; hero s journey; violence; heroic archetypes.; Kojima Productions; Death Stranding; TV-spel; Joseph Campbell; monomyt; hjältens resa; våld; hjältearketyper;

    Abstract : Released in 2019, the video game Death Stranding follows the monomythic structure described by Joseph Campbell in his 1949 book The Hero with a Thousand Faces. The journey begins with the protagonist, Sam “Porter” Bridges, reluctantly accepting his calls to adventure, and, as he begins to move west, he receives supernatural aid from an increasing number of helpers he encounters along the way. READ MORE

  5. 5. A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY

    University essay from Malmö universitet/Institutionen för kriminologi (KR)

    Author : Natnida Ajavakom; [2020]
    Keywords : Criminology; Aggressive behavior; Anger; Violent exposure; Video games; Self-control;

    Abstract : Violent video games have been questioned in its influence toward violence and aggressivebehavior in nowadays especially with adolescents and young adults which usually spend theirtime playing games more than other activity. The aim of this research is to find a correlationbetween violent video games exposure, aggressive behavior and self-control in an individual toanswer the question that “Is playing violent video games can lead a person to be more violence,aggressive and lack of self-control more than it should be?” The research will be studied with351 people in the Thailand Gamer Community. READ MORE