Essays about: "violence in video games"
Showing result 6 - 10 of 11 essays containing the words violence in video games.
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6. Censorship as Part of Localization : Practice and Perception of Regional Changes in Japanese and Western Video Games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Regular online outrage about changed content in regional editions of video games has brought our attention to the concepts of censorship and localization. Game Rating Systems have their fair share of critics among those debating the details of localized content and prove to be in a peculiar position between developers and the end-user. READ MORE
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7. Life Is Strange a mediated game reception analysis
University essay from Stockholms universitet/EtnologiAbstract : In this essay a mediated video game reception of the game Life Is Strange is made, with the purpose of examining the players' meaning-making processes from a gender perspective. The materials of this essay consist of videos from six different YouTube channels where each player film themselves whilst playing through Life Is Strange as a way to review and share the gaming experience. READ MORE
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8. To Kill or Not to Kill : The Moral and Dramatic Potential of Expendable Characters in Role-playing Video Game Narratives
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Killing in role-playing video games is often a prominent feature. Most of the times, the characters killed are nameless criminals or minions of the true antagonist and if the game wants the player to kill, the player will most probably kill. READ MORE
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9. The Desert of the Real in Spec Ops: The Line. A Study of Simultaneous Hyperreal Experiences by Protagonist and Player : A Study of Simultaneous Hyperreal Experiences by Protagonist and Player
University essay from Stockholms universitet/Engelska institutionenAbstract : As an anomaly on the market of military shooters of the 21st century, Spec Ops: The Line entails a journey of undetermined realities and modern warfare consequences. In this study, the narrative is analyzed from the perspective of Jean Baudrillard’s idea that simulations have replaced our conception of reality. READ MORE
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10. Video Games Addiction : POSITIVE AND NEGATIVE EFFECTS OF PLAYING VIDEO GAMES ON YOUTH AND CHILDREN
University essay from Högskolan i Borås/Institutionen Handels- och IT-högskolanAbstract : Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media entertainment. Video games are also the most popular form of media entertainment and gaming environment. It has been popular long before the new generation video games idea was ever thought by the video game designers. READ MORE