Essays about: "virtual communities"
Showing result 1 - 5 of 74 essays containing the words virtual communities.
-
1. LEARNING AND COLLABORATION VIA DIGITAL COMMUNICATION TECHNOLOGIES IN ECOVILLAGES A Study on Learning in Ecovillage Communities of Practice and Affordances of Virtual Immersive Learning Environments
University essay from Institutionen för tillämpad informationsteknologiAbstract : Ecovillages are intentional residential communities aimed at improving human quality of life while protecting and regenerating the surrounding nature in order to create a more sustainable lifestyle based on cooperative culture and sharing (Dawson, 2006; GEN, n.d.b; Mychajluk, 2017). READ MORE
-
2. WORKPLACE LEARNING DURING COVIDPANDEMIC: EXPERIENCES, CHALLENGES & POSSIBLE SOLUTIONS
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Background & Purpose: The learning context of a public transport company that shifted to remote work during the Covid-19 pandemic has been research3ed. The aim was to explore employees' experiences and their needs concerning organizational settings for workplace learning. READ MORE
-
3. Lifelong learning at Scania and KTH : A qualitative study on community of practice as a learning method in contract education
University essay from KTH/LärandeAbstract : This degree project examines the feasibility of implementing a community of practice within the contract education course ”Sustainable Transport Systems” offered at KTH Royal Institute of Sweden in collaboration with Scania. This degree project aims to investigate if it would be possible to increase participation in the course by creating study circles led by circle leaders who have completed the course. READ MORE
-
4. Beyond Pixels: Unveiling the Dangers of Feminized Virtual Avatars in Fashion : A Critical Visual Analysis of Shudu Gram and Miquela Sousa
University essay from Linköpings universitet/Tema GenusAbstract : This research focuses on the use of feminized virtual avatars (FVAs) in the fashion industry and explores the risk of using FVAs for the appropriation and exploitation of marginalized communities and identities. Through a critical visual analysis of the virtual avatars Shudu Gram and Miquela Sousa, this study analyzes how they are made to represent gendered and racialized women’s bodies. READ MORE
-
5. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE