Essays about: "virtual ethnographic"

Showing result 1 - 5 of 17 essays containing the words virtual ethnographic.

  1. 1. InclusiveRender A metaverse Engine prototype to support Accessible Environments for people with ASD

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Oscar Borg; Niklas Enberg; [2023]
    Keywords : metaverse; Autism Spectrum Disorder; Virtual Reality; Immersive Learning; Personalised Learning; Machine Learning; Accessibility;

    Abstract : The metaverse has seen increased usages in its capabilities as an educational tool by immersing users in virtual scenarios. This technology is inaccessible for user groups that require higher degrees of accessibility and personalization, as most metaverse implementations do not adjust to the user’s needs. READ MORE

  2. 2. Social interaction in virtual reality : Users’ experience of social interaction in the game VRChat

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Christoffer Stockselius; [2023]
    Keywords : Social interaction; VRChat; social behavior; virtual reality; user experience;

    Abstract : The purpose of this research study was to research and present data on social interaction in VR, specifically in the game VRChat. The aim of the study was to get a better understanding of social interaction in VRChat and contribute additional knowledge on the subject. READ MORE

  3. 3. Negotiating Swedishness : Exploring citizenship and belonging among Swedes residing abroad in the context of Swedish migration policies

    University essay from Linköpings universitet/Institutionen för kultur och samhälle

    Author : Tua-Lisa Runsten; [2022]
    Keywords : citizenship; diaspora; Migrationsverket; Facebook; Sweden; utlandssvensk; family reunification;

    Abstract : This thesis examines how Swedish citizens deal with the increasingly difficult process of returning to Sweden with family members who are third country nationals, following the passage of a law that places temporary limits on residency permits. The goal of this thesis is to examine how negotiations of citizenship and belonging play out in the context of Swedish migration policy and family reunification regulations. READ MORE

  4. 4. Entering the Artwork : The Effect of Virtual Reality Affordances on Art Interpretation

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Kristina Lugonja; [2022]
    Keywords : Virtual reality; VR exhibitions; affordances; encoding decoding; art; interpretation; tacit learning;

    Abstract : The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new trend shaping the way audiences interact with museums. This research explores the effect of VR experience on art interpretation through an audience reception analysis of two VR exhibitions: Mona Lisa: Beyond the Glass and Dreams of Dalí. READ MORE

  5. 5. Face-to-face, Screen-to-screen : A qualitative ethnographic study of the digital adaptation by the Goddess Movement in Sweden during the Covid-19 pandemic

    University essay from Södertörns högskola/Religionsvetenskap

    Author : Ambrose Watts; [2022]
    Keywords : digital religion; ethnography; covid-19; neopaganism; goddess movement; digital religion; etnografi; covid-19; neopaganism; gudinnerörelse;

    Abstract : Den här studien är gjord i anslutning till projektet ReCoVirA: Religious communities in the Virtual Age, med syftet att undersöka religiösa gruppers eventuella digitala anpassning under Covid-19. Denna kvalitativa etnografiska studie undersöker hur representanter för tre svenska gudinnetempel resonerar om anpassningar som gjorts för att ersätta aktiviteter som tidigare gjorts i person, vilka konsekvenser dessa anpassningar genererade i relation till community, deltagande och auktoritet, samt i vilken utsträckning templen kommer fortsätta använda digitala verktyg efter restriktioner och rekommendationer har släppts. READ MORE