Essays about: "virtual fitting"

Showing result 1 - 5 of 7 essays containing the words virtual fitting.

  1. 1. Evaluation of four different virtual locomotion techniques in an interactive environment

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : David Bond; Madelein Nyblom; [2019]
    Keywords : virtual reality; locomotion; evaluation; interaction;

    Abstract : Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even though modern VR Head Mounted Displays (HMD) allow the user to walk in real life, it still limits the user to the space of the room they are playing in and the player will need virtual locomotion in games where the environment size exceeds that of the real life play area. READ MORE

  2. 2. Improving Conventional Image-based 3D Reconstruction of Man-made Environments Through Line Cloud Integration

    University essay from Linköpings universitet/Medie- och InformationsteknikLinköpings universitet/Tekniska högskolan

    Author : Martin Gråd; [2018]
    Keywords : Image-based 3D reconstruction; SfM; MVS; Poisson surface reconstruction; line cloud; point cloud; PCA; k-d tree;

    Abstract : Image-based 3D reconstruction refers to the capture and virtual reconstruction of real scenes, through the use of ordinary camera sensors. A common approach is the use of the algorithms Structure from Motion, Multi-view Stereo and Poisson Surface Reconstruction, that fares well for many types of scenes. READ MORE

  3. 3. WikUp - Quick learning in Augmented Reality using Wikidata

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Rasmus Olofzon; [2018]
    Keywords : augmented reality; Wikidata; interaction design; iterative design; Unity; Meta 2; Technology and Engineering;

    Abstract : Learning is something everyone has to do. Different approaches to facilitate the process of learning has been tried throughout history. With technologies such as Internet, and augmented and virtual reality there might be possibilities to devise new ways of learning. READ MORE

  4. 4. Embodiment and the Boundaries Between Us in Virtual Reality - A critical analysis of inclusivity in social virtual reality environments

    University essay from Malmö högskola/Kultur och samhälle

    Author : Claudia Maneka Maharaj; [2017]
    Keywords : Virtual Reality; Social structures; Inclusivity; Diversity; Gender; Race; Ethnicity; Culture; Phenomenology; Agential Realism; Design; Technology; Discourse; Embodiment; Bodies; Social environments;

    Abstract : Virtual Reality (VR) is considered the next major communication tool and its potential has been described as “a ubiquitous force and as pervasive and transformative as the internet was in the 90s or the smartphone was in the 2000s” (Somasegar, 2016). Social spaces in VR (SocialVR) are at the forefront of developing new possibilities in communication that could offer greater connection and understanding between people around the world. READ MORE

  5. 5. A new approach to simulating the draping of prepreg composites manufactured by hand layup

    University essay from KTH/Lättkonstruktioner

    Author : Vincent Maymard; [2017]
    Keywords : ;

    Abstract : Kinematic drape simulations, of applying woven reinforcements to complex geometries, have to date largely focused on characterising the ply shape and the deformations from fitting it to the surface of a mould; amongst other manufacturing management outputs. This is increasingly unsatisfactory: it does not allow for any prediction into the effect of geometry and changes on the layup; does not realistically simulate the draping process as achieved by operators; instruct on the process of how to manipulate a ply to achieve the deformations required, or; enable the information gathered to be exploited in simple useful formats. READ MORE