Advanced search

Showing result 1 - 5 of 16 essays matching the above criteria.

  1. 1. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Goris; [2023]
    Keywords : Virtual Reality; Avatar Embodiment; Eye Tracking; User Experience; Accessibility; Virtuell Verklighet; Avatar förkroppsligande; Ögonspårning; Användarupplevelse; Tillgänglighet;

    Abstract : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. READ MORE

  2. 2. The "Ultimate" Metaverse - Tackling the opportunities and challenges of investing in a new world

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Erik Andrén; Therese Hermelin; Alice Pehrson; [2022]
    Keywords : Facebook; Meta; Metaverse; Ralph Lauren; Investment; Corporate Brand Management and Reputation; Business and Economics;

    Abstract : It was a regular Thursday on October 28th in 2021 in the middle of the pandemic where humanity was going about in their everyday lives. However, Facebook CEO, Mark Zuckerberg had before witnessed a plethora of negative stories and reviews following the leak of Facebook ́s internal documents which portrayed the issues with the company. READ MORE

  3. 3. Grasping Techniques With Hand Tracking in Virtual Reality and Its Effect on the Sense of Presence

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sofia Blomgren; [2021]
    Keywords : ;

    Abstract : Interactions in virtual reality are mostly done using handheld controllers, but hand motion tracking is becoming popular as an alternative. This study explores different types of grasping techniques with hand motion tracking, for objects that should be held in a specific way in order to be used. READ MORE

  4. 4. Predictive gaze in action selection within virtual reality

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Elpida Bampouni; [2020]
    Keywords : predictive gaze; virtual reality; eye focus; eye gaze; grasp; reach; action selection; VR; virtual grasp; proactive gaze; cognitive science; prediktiv blick; virtuell verklighet; ögonfokus; greppande; handlingsväljande;

    Abstract : The human gaze is pivotal in motion planning and control. Gaze is typically directed at visual target sites prior to physical interactions with them. This proactive gaze (PEG) behavior has been observed in a multitude of physical situations. However, PEG has not been examined in virtual reality (VR). READ MORE

  5. 5. How Global and Virtual Teams are Efficiently Managed by Project Managers : From a Construction Management Perspective

    University essay from KTH/Ledning och organisering i byggande och förvaltning

    Author : Matilda Bernehjält; Isabella Carlbom; [2020]
    Keywords : Global Virtual Teams; Cultural Diversity; Virtual Work Settings; Communication; Project Management; Globala virtuella team; kulturell diversitet; virtuellt arbetssätt; kommunikation; projektledning;

    Abstract : The acceleration of globalisation has forced companies to cope with its propulsion in order to become more competitive and internationalised, an internationalisation that creates the importance of knowing how to manage global and virtual teams (GVT). The knowledge in the area today has shown to be vague, generalised and hard to grasp, especially for the unexperienced GVT-project manager. READ MORE