Essays about: "virtual item"

Showing result 1 - 5 of 9 essays containing the words virtual item.

  1. 1. Diablo: Immortal, A Pay-to-Win Study

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Keming Zhang; Ruiqi Liu; [2023]
    Keywords : Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Abstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE

  2. 2. What Aspects of Gacha Games Keep the Players Engaged?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : George-Gabriel Rentia; Anastasia Karaseva; [2022]
    Keywords : Burnout; engagement; gacha; player response; pulls; virtual rewards.;

    Abstract : Numerous papers examine the relationship between gacha mechanics and gambling, however, few enquire about what attracts players to gacha games. This is the focus of this thesis, asking players, from their perspective, what are the elements of gacha games that keep them engaged. READ MORE

  3. 3. How do people evaluate virtual goods in social media? The case of Dota 2

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Denis Bulygin; [2019]
    Keywords : virtual-goods; virtual-consumption; online games; purchase; evaluation;

    Abstract : Virtual purchases are the main source of revenue for developers of F2P games being a market with expected 17.4 billions of dollars volume in 2019. Despite the broad scope of research of virtual purchases, it is still unclear how the player evaluate non-functional goods. READ MORE

  4. 4. Immersive Eye Tracking Calibration in Virtual Reality Using Interactions with In-game Objects

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Ludwig Sidenmark; [2017]
    Keywords : Virtual Reality; Eye Tracking; Eye-hand Coordination; Calibration;

    Abstract : This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ visual attention from eye-hand coordination is used when interacting with in-game items. This could potentially allow eye tracking calibration without interrupting the virtual experience, in comparison with traditional eye tracking calibration which is cumbersome, disruptive, and requires the user’s full attention. READ MORE

  5. 5. Performance Comparison of Cassandra in LXC and Bare metal : Container Virtualization case study

    University essay from Blekinge Tekniska Högskola/Institutionen för kommunikationssystem

    Author : Reventh Thiruvallur Vangeepuram; [2016]
    Keywords : Cassandra; Container Virtualization; Linux Containers;

    Abstract : Big data is a developing term that describes any large amount of structured and unstructured data that has the potential to be mined for information. To store this type of large amounts of data, cloud storage systems are necessary. READ MORE