Essays about: "virtual item"
Showing result 1 - 5 of 9 essays containing the words virtual item.
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1. Diablo: Immortal, A Pay-to-Win Study
University essay from Jönköping University/IHH, FöretagsekonomiAbstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE
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2. What Aspects of Gacha Games Keep the Players Engaged?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Numerous papers examine the relationship between gacha mechanics and gambling, however, few enquire about what attracts players to gacha games. This is the focus of this thesis, asking players, from their perspective, what are the elements of gacha games that keep them engaged. READ MORE
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3. How do people evaluate virtual goods in social media? The case of Dota 2
University essay from Uppsala universitet/Människa-datorinteraktionAbstract : Virtual purchases are the main source of revenue for developers of F2P games being a market with expected 17.4 billions of dollars volume in 2019. Despite the broad scope of research of virtual purchases, it is still unclear how the player evaluate non-functional goods. READ MORE
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4. Immersive Eye Tracking Calibration in Virtual Reality Using Interactions with In-game Objects
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ visual attention from eye-hand coordination is used when interacting with in-game items. This could potentially allow eye tracking calibration without interrupting the virtual experience, in comparison with traditional eye tracking calibration which is cumbersome, disruptive, and requires the user’s full attention. READ MORE
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5. Performance Comparison of Cassandra in LXC and Bare metal : Container Virtualization case study
University essay from Blekinge Tekniska Högskola/Institutionen för kommunikationssystemAbstract : Big data is a developing term that describes any large amount of structured and unstructured data that has the potential to be mined for information. To store this type of large amounts of data, cloud storage systems are necessary. READ MORE