Essays about: "virtual product development"

Showing result 1 - 5 of 94 essays containing the words virtual product development.

  1. 1. Virtual Test Cell : a Real-Time digital twin of an internal combustion engine

    University essay from Luleå tekniska universitet/Institutionen för teknikvetenskap och matematik

    Author : Rasmus Malmqvist; [2024]
    Keywords : Virtual Test cell; Digital twin; Software in the loop; Real-time;

    Abstract : As the world is evolving faster and technology gets cheaper and more powerful, simulations are proving to be more and more beneficial. Simulations allow for faster development with less lead time between iterations which means that product versions can be released more often and at less cost. READ MORE

  2. 2. Powering Tomorrow - Implementation of Battery Energy Storage System in today's Power Grid

    University essay from Lunds universitet/Produktionsekonomi

    Author : Henrik Ramström; Krenar Gerxhaliu; [2024]
    Keywords : Battery energy storage system; Technology strategy; Resource based view; Technology acquisition; Technology life cycle; Virtual power plant; Value proposition; Ancillary services; Energy market; Innovation; Product development; Technology and Engineering;

    Abstract : Title Powering Tomorrow - Implementation of Battery Energy Storage System in today's Power Grid Authors Henrik Ramström and Krenar Gerxhaliu Supervisor Ingela Elofsson, Dept. of Production Management, Faculty of Engineering, Lund University Maricruz Bravo, Flower Infrastructure Technologies AB Background We are currently undergoing a transition in the industrial development, taking place globally. READ MORE

  3. 3. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  4. 4. Design of a virtual human selector for a virtual environment

    University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Author : Lorena Jerez Montes; Pablo Antequera Ortiz; [2023]
    Keywords : ;

    Abstract : Throughout this project, the challenge of developing an intuitive and efficient virtual human selector has been addressed. The main objective was to design a tool that would allow users to analyze their products in a way that would not require them to be physically created, but instead, have their files inserted into a virtual environment or space. READ MORE

  5. 5. Capturing the XR Market: Examining Strategies to Reach the Broader Market - An exploratory study of commercialization of XR enabled by 5G

    University essay from Lunds universitet/Produktionsekonomi

    Author : Terese Hilmersson; Ebba Lindström; [2023]
    Keywords : XR technologies; HMD; B2C commercialization; value capturing; revenue models; ecosystem mapping; adoption network; high- tech innovations; Technology and Engineering;

    Abstract : Living to some extent in a partly or fully virtual reality is a scenario that may not be as far in the future as many may think, and the development of technologies that enable this is fully underway. This thesis investigates the commercialization of extended reality (XR) technologies in the consumer market and what may facilitate and hinder this commercialization. READ MORE