Essays about: "virtuella miljön"
Showing result 1 - 5 of 51 essays containing the words virtuella miljön.
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1. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. READ MORE
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2. Masking revealing hardware attributes in the source code of a hypervisor : A study exploring strategies to hide the identity of virtual environments during malware analysis
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background: Malware is responsible for a significant part of the ever increasing cost of cyberattacks. Malware analysis is an important part in minimizing these costs. READ MORE
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3. LiDAR Perception in a Virtual Environment Using Deep Learning : A comparative study of state-of-the-art 3D object detection models on synthetic data
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Perceiving the environment is a crucial aspect of autonomous vehicles. To plan the route, the autonomous vehicle needs to be able to detect objects such as cars and pedestrians. This is possible through 3D object detection. However, labeling this type of data is time-consuming. READ MORE
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4. An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Ökad tillgång till teknik som augmented reality (AR) ger museer möjlighet att utforska alternativa interaktioner för utbildning och ökad tillgänglighet. Den här studien utforskar visualisering av miljöljud på museer i syfte att öka ljudmedvetenhet och förbättra museiupplevelsen. READ MORE
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5. Exploring the effect of different hints on flow state in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. READ MORE