Essays about: "virtuella miljön"

Showing result 1 - 5 of 51 essays containing the words virtuella miljön.

  1. 1. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Christian K. K. Lindberg; [2023]
    Keywords : cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Abstract : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. READ MORE

  2. 2. Masking revealing hardware attributes in the source code of a hypervisor : A study exploring strategies to hide the identity of virtual environments during malware analysis

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Kevin Engström; Robin Lenz; [2023]
    Keywords : Sandbox detection; analysis evasion; virtual environment; masking;

    Abstract : Background: Malware is responsible for a significant part of the ever increasing cost of cyberattacks. Malware analysis is an important part in minimizing these costs. READ MORE

  3. 3. LiDAR Perception in a Virtual Environment Using Deep Learning : A comparative study of state-of-the-art 3D object detection models on synthetic data

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Samuel Skoog; [2023]
    Keywords : Object Detection; LiDAR; CARLA; Deep Learning; Autonomous Vehicles; Objektdetektering; LiDAR; CARLA; Djupinlärning; Autonoma fordon;

    Abstract : Perceiving the environment is a crucial aspect of autonomous vehicles. To plan the route, the autonomous vehicle needs to be able to detect objects such as cars and pedestrians. This is possible through 3D object detection. However, labeling this type of data is time-consuming. READ MORE

  4. 4. An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Karolina Shi; [2023]
    Keywords : sound visualization; sound awareness; virtual reality; ljudvisualisering; ljudmedvetenhet; virtuella miljöer;

    Abstract : Ökad tillgång till teknik som augmented reality (AR) ger museer möjlighet att utforska alternativa interaktioner för utbildning och ökad tillgänglighet. Den här studien utforskar visualisering av miljöljud på museer i syfte att öka ljudmedvetenhet och förbättra museiupplevelsen. READ MORE

  5. 5. Exploring the effect of different hints on flow state in Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Elena Palombini; [2023]
    Keywords : Flow state; Virtual Reality; hints; Flow state; Virtual Reality; tips;

    Abstract : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. READ MORE