Essays about: "visual impaired"

Showing result 1 - 5 of 54 essays containing the words visual impaired.

  1. 1. Amplifying Accessibility : Examining accessibility solutions and considerations for visual impairment in mobile applications

    University essay from Uppsala universitet/Datavetenskapens didaktik

    Author : Moana Södergren; Ella Hallgren; [2023]
    Keywords : Accessibility; Accessibility solutions; Visual impairment; Mobile applications; Universal Design Theory; Critical Disability Theory; Accessibility features; Accessibility tech debt; Education and prioritization; Inclusive mobile applications; Social structures and power relations; Tillgänglighet; Tillgänglighetslösningar; Synnedsättning; Mobilapplikationer; Universal Design Theory; Critical Disability Theory; Tillgänglighetsfunktioner; Utbildning och prioritering; Inkluderande mobilapplikationer; Sociala strukturer och maktförhållanden;

    Abstract : Though an increasingly more common occurrence, digital mobile applications are not typically particularly accessible for people with visual impairment. This study investigates the difficulties and consequences faced by developers and visually impaired users when implementing and using accessibility features as well as highlighting the principal considerations when doing so. READ MORE

  2. 2. Eye-Movement Correlates of Pattern Separation in a Mnemonic Similarity Task Modified with Naturalistic Scenes

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Ecem Dilmaç; [2023]
    Keywords : Scanpath Similarity; Mnemonic Similarity Task; Episodic Memory; Lure Discrimination; MultiMatch; Real-World Visual Search; Encoding; Retrieval; Social Sciences;

    Abstract : Pattern separation is one of the central operations of episodic memory. Tasks that evaluate the pattern separation usually base their assessments on the behavioral recall of simple objects or words and are far from real-life experiences and daily memory performance. Thus, typical tasks that assess pattern separation lack ecological validity. READ MORE

  3. 3. Tillgänglighet till urbana miljöer för personer med synnedsättning : en platsanalys av Storängstorget i Norra Djurgårdsstaden i Stockholm

    University essay from SLU/Dept. of Urban and Rural Development

    Author : Rasmus Willart; [2023]
    Keywords : Tillgänglighet; användbarhet; framkomlighet; allmänna platser; utemiljöer; funktionsnedsättning; synnedsättning; ögonsjukdomar;

    Abstract : Synen har en avgörande roll för hur allmänna platser upplevs och används. Synnedsättningar kan begränsa personers möjligheter att orientera sig självständigt. READ MORE

  4. 4. Sonification of Data - A Usability Study

    University essay from Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Author : Jacob Kristensson; [2023]
    Keywords : sonification; mappings; auditory characteristics; usability; visual impairment; screen-reader; Technology and Engineering;

    Abstract : Sonification is a technique that allows people with visual impairment to listen to information that is normally available visually such as in graphs. Not all information is available for people with visual impairment and sonification is not a standard in all places where information is showed, so developing a sonification tool that provides an intuitive experience with easily interpreted data would help a lot of people. READ MORE

  5. 5. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE