Essays about: "visual placement"
Showing result 1 - 5 of 46 essays containing the words visual placement.
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1. Exploring the Potential of Virtual Reality Shopping for Furniture : A Comparative Study with Web-based Retail
University essay from Linköpings universitet/Institutionen för teknik och naturvetenskapAbstract : Today there are two main ways of shopping; on a website or in a physical store, and each of them comes with its own benefits and downsides. A prototype for a store in virtual reality (VR) was created to take advantage of the unique aspects of VR, it created a shopping experience that is an improvement over web stores and has some advantages over physical stores too. READ MORE
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2. Information Conveyance : An Examination of Using Level Design to Communicating the State of Play in a Competitive Video Game
University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetikAbstract : This is a study on information conveyance, specifically a study on how specific level design techniques can be used to convey information to the players regarding a competitive multiplayer game's “state of play”. Through an analysis of different games, three different level design elements were identified as effective tools for conveying information and these elements are; architectural placement, visual cues and environmental changes. READ MORE
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3. Camera Calibration for Zone Positioning and 2D-SLAM : Autonomous Warehouse Solutions for Toyota Material Handling
University essay from Linköpings universitet/Institutionen för systemteknikAbstract : The aim of this thesis is to investigate how well a generic monocular camera, placed on the vehicle, can be employed to localize an autonomous vehicle in a warehouse setting. The main function is to ascertain which zone the vehicle is currently in, as well as update the status when entering a new zone. READ MORE
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4. Creating a Context for Listening: The Choreography of Sound
University essay from Göteborgs universitet/Högskolan för scen och musikAbstract : My thesis is an investigation into an omnidirectional approach to composition of experimental music. This involves considering the conditions of performance as compositional aspects, in addition to composing sounds. READ MORE
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5. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. READ MORE