Essays about: "visual placement"

Showing result 1 - 5 of 46 essays containing the words visual placement.

  1. 1. Exploring the Potential of Virtual Reality Shopping for Furniture : A Comparative Study with Web-based Retail

    University essay from Linköpings universitet/Institutionen för teknik och naturvetenskap

    Author : Ludvig Erlander Klein; [2023]
    Keywords : Computer science; VR; Virtual Reality; Retail; Web shopping; User Experience; UX; Furniture shopping;

    Abstract : Today there are two main ways of shopping; on a website or in a physical store, and each of them comes with its own benefits and downsides. A prototype for a store in virtual reality (VR) was created to take advantage of the unique aspects of VR, it created a shopping experience that is an improvement over web stores and has some advantages over physical stores too. READ MORE

  2. 2. Information Conveyance : An Examination of Using Level Design to Communicating the State of Play in a Competitive Video Game

    University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Author : Ahab Ibrahim; Adam Xavier Andersson Novela; [2023]
    Keywords : Information conveyance; Level design; third-person shooter; Game design;

    Abstract : This is a study on information conveyance, specifically a study on how specific level design techniques can be used to convey information to the players regarding a competitive multiplayer game's “state of play”. Through an analysis of different games, three different level design elements were identified as effective tools for conveying information and these elements are; architectural placement, visual cues and environmental changes. READ MORE

  3. 3. Camera Calibration for Zone Positioning and 2D-SLAM : Autonomous Warehouse Solutions for Toyota Material Handling

    University essay from Linköpings universitet/Institutionen för systemteknik

    Author : Benjamin Bolgakov; Anton Frank; [2023]
    Keywords : camera calibration; computer vision; SLAM; autonomous; navigation;

    Abstract : The aim of this thesis is to investigate how well a generic monocular camera, placed on the vehicle, can be employed to localize an autonomous vehicle in a warehouse setting. The main function is to ascertain which zone the vehicle is currently in, as well as update the status when entering a new zone. READ MORE

  4. 4. Creating a Context for Listening: The Choreography of Sound

    University essay from Göteborgs universitet/Högskolan för scen och musik

    Author : Casey Moir; [2022-02-22]
    Keywords : listening to space; shaping space; mapping space; active listening; encouraging interactions; composing situation and sounds; spatialising performances; designing proximities and trajectories; composing movement and momentum; alternate performance spaces; changing the expectations of room; visualising sound in space; engaging spatial awareness; changing performance conditions; changing listening perspective; omnidirectional composition; experimental music composition; choreographing sound;

    Abstract : My thesis is an investigation into an omnidirectional approach to composition of experimental music. This involves considering the conditions of performance as compositional aspects, in addition to composing sounds. READ MORE

  5. 5. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : David Baker; [2022]
    Keywords : Spatialization; binaural synthesis; HRTF; stereo; 3D audio; videogames; ASC; Auditory spatial schema; Head related transfer function;

    Abstract : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. READ MORE