Essays about: "visualisation interfaces"

Showing result 1 - 5 of 12 essays containing the words visualisation interfaces.

  1. 1. Designing for a Multiple Screen Setup : Interactive Storytelling and Attention Guiding for a Perceivable and Engaging Experience of UTM Explore

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Charlotte Bertzen; Jekaterina Basjuka; [2022]
    Keywords : Multiple screen setup; Perception; Engagement; Digital storytelling; Interface design; Attention guiding approaches; Interactive storytelling; User experience design; Exhibition design; UTM City;

    Abstract : An interactive multiple screen visualisation might become an opportunity for engaging and illustrative presentations of scientific, complex, and abstract research. With multiple (interactive) monitors, storytelling and interfaces could bring engagement, immersion, and attraction to the audience. READ MORE

  2. 2. Development of Visualisation Methods and User Interface for Analysis of Call Flows in Communication Services

    University essay from KTH/Hälsoinformatik och logistik

    Author : Leo Frössling; Oskar Hernberg; [2020]
    Keywords : ;

    Abstract : Abstract With the rapid increase of bandwidth and complexity in the network of communicationsservice providers, there is need for effective troubleshooting to maintain troublefree networks and in turn high customer satisfaction. An important tool in troubleshootingis visualisation of call flows and messages in the network. READ MORE

  3. 3. Using Leap Motion for the Interactive Analysis of Multivariate Networks

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Marcello Pietro Vendruscolo; Andreas Lif; [2020]
    Keywords : Multivariate Networks; Information Visualisation; Natural User Interface; Leap Motion; Human-Computer Interaction; Hand Gesture Designs;

    Abstract : This work is an interdisciplinary study involving mainly the fields of information visualisation and human-computer interaction. The advancement of technology has expanded the ways in which humans interact with machines, which has benefited both the industry as well as several fields within science. READ MORE

  4. 4. Using Augmented-Reality for Visualizing a Social Robot’s Internal State

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Zhang Ke; [2020]
    Keywords : Augmented Reality; Social Robot; Internal State Visualisation;

    Abstract : Humans are very good at conveying when something is lost or misinterpreted in communication by using social cues like facial expressions or changes in prosody. However, these methods are usually not applicable for most robots, which are appearance constrained and vocality constrained. READ MORE

  5. 5. Gesture-Driven Interaction in Head-Mounted Display AR: Guidelines for Design Within the Context of the Order Picking Process in Logistic Warehouses

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Robin Medin; [2018]
    Keywords : AR; HMD; Gesture; Interaction;

    Abstract : This thesis investigates how gesture-driven interfaces, integrated in HMD- based (Head-Mounted Display) Augmented Reality (AR) devices can be used in the context of order picking processes in logistic warehouses as a substitute to existing solutions for visualisation and interaction with order picking lists: which hand gestures should be used? What qualities are essential for designing a successful substitute? By applying an User-Centered Design approach, generative ideation methodologies, prototyping and usability testing this research results in a contribution to a framework of design guidelines for designing gesture-driven AR in the order picking process, as well as a proposition of a gestural interaction language grounded in both earlier research and empirical findings. The empirical findings include details of the end users’ gestural interaction preferences and content-related considerations, which was implemented in a low fidelity prototype and evaluated in the contextual domain of the end users. READ MORE