Essays about: "volumetric terrain"

Showing result 1 - 5 of 7 essays containing the words volumetric terrain.

  1. 1. Real-time Terrain Deformation with Isosurface Algorithms

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Olle Nässén; Edvard Leiborn; [2019]
    Keywords : Isosurface; Marching Cubes; Terrain Deformation; OpenGL; Compute Shader;

    Abstract : Background. Being able to modify virtual environments can create immersive experiences for video-game players. Storing data as volumetric scalar fields allows for highly modifiable 3D environments that can be converted into GPU-friendly triangles with isosurface algorithms. READ MORE

  2. 2. Procedural Generation of Volumetric Data for Terrain

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Henrique Furtado; [2019]
    Keywords : procedural terrain generation; volumetric terrain; thermal erosion; procedural modelling;

    Abstract : A procedural method is proposed to generate volumetric data for terrain using a surface height map and information about materials as input. In contrast to previous explored methods this approach takes advantage of the extensive research on surface terrain generation by adapting the material layers to the topology of the input terrain. READ MORE

  3. 3. Above-ground biomass estimation in boreal productive forests using Sentinel-1 data

    University essay from Stockholms universitet/Institutionen för naturgeografi

    Author : David Roc Roc; [2019]
    Keywords : synthetic aperture radar SAR ; backscatter intensity; InSAR; interferometric coherence; LIDAR; above-ground biomass; forestry;

    Abstract : Estimation of biomass has high importance for economic, ecologic and climatic reasons due to the multiple ecosystem services offered by forested landscapes. Measurements that are taken in the field incur personal and economic costs. Nevertheless, biomass surveying based on remote sensing techniques offer efficiency thanks to covering large areas. READ MORE

  4. 4. An approach of using Delaunay refinement to mesh continuous height fields

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Noah Tell; Anton Thun; [2017]
    Keywords : Delaunay; height field; height map; chunks; procedural terrain generation; topological surface;

    Abstract : Delaunay refinement is a mesh triangulation method with the goal of generating well-shaped triangles to obtain a valid Delaunay triangulation. In this thesis, an approach of using this method for meshing continuous height field terrains is presented using Perlin noise as the height field. READ MORE

  5. 5. Volumetric Terrain Genereation on the GPU : A modern GPGPU approach to Marching Cubes

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Ludwig Pethrus Engström; [2015]
    Keywords : GPGPU; Marching Cubes; DirectX; Volumetric Rendering;

    Abstract : Volumetric visualization is something that has become more interesting during recent years. It has been something that was not feasible in an interactive environment due to its complexity in the 3D space. READ MORE