Essays about: "wargames"
Showing result 1 - 5 of 6 essays containing the word wargames.
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1. Comparison of ’Fog of War’ models in digital wargames : Using Entity-Component-System architecture and ArcGIS
University essay from KTH/Hälsoinformatik och logistikAbstract : Fog of War is a term for uncertainty in situational awareness. Fog of War is an essential part of a wargame which causes the participating units’ perception of the environment to be distorted and altered. Introducing a certain amount of uncertainty helps to better mimic the situation on the battlefield. READ MORE
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2. Wargaming elections interference : A serious influence game for teaching elements of cognitive warfare
University essay from FörsvarshögskolanAbstract : Försvarsvilja är ett centralt begrepp i det svenska Totalförsvaret. Begreppet beskriver en individuell och kollektiv benägenhet att tycka eller handla i ett försvarsrelaterat syfte. Psykologiskt försvar skyddar försvarsviljan från främmande påverkanskampanjer som försöker urholka den. READ MORE
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3. AI for an Imperfect-Information Wargame with Self-Play Reinforcement Learning
University essay from KTH/Matematik (Avd.)Abstract : The task of training AIs for imperfect-information games has long been difficult. However, recently the algorithm ReBeL, a general framework for self-play reinforcement learning, has been shown to excel at heads-up no-limit Texas hold 'em, among other imperfect-information games. READ MORE
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4. Monte Carlo Tree Search for Risk
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large number of governmentstoday. With programs like AlphaZero beating world championsin games of ever-increasing complexity, military adaptations areprobably not far away, if they are not in use already. READ MORE
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5. Zero-Knowledge Agent Trained for the Game of Risk
University essay from Uppsala universitet/Signaler och systemAbstract : Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, chess and Hex have sparked an interest within military planning. This Master thesis explores if it is possible to implement an algorithm similar to Expert Iteration and AlphaZero to wargames. READ MORE