Essays about: "wargames"

Showing result 1 - 5 of 6 essays containing the word wargames.

  1. 1. Comparison of ’Fog of War’ models in digital wargames : Using Entity-Component-System architecture and ArcGIS

    University essay from KTH/Hälsoinformatik och logistik

    Author : Karim Osama Obeia; Agata Łucja Wójcik; [2023]
    Keywords : Fog of War; Wargame; Line of Sight; ECS; Entity Component System; ArcGIS; Krigsdimma; Krigsspel; Siktlinje; ECS; Entity Component System; ArcGIS;

    Abstract : Fog of War is a term for uncertainty in situational awareness. Fog of War is an essential part of a wargame which causes the participating units’ perception of the environment to be distorted and altered. Introducing a certain amount of uncertainty helps to better mimic the situation on the battlefield. READ MORE

  2. 2. Wargaming elections interference : A serious influence game for teaching elements of cognitive warfare

    University essay from Försvarshögskolan

    Author : Charles Perring; [2022]
    Keywords : Cognitive warfare; serious games; wargames; influence operations; Kognitiv krigföring; krigsspel; påverkansoperation;

    Abstract : Försvarsvilja är ett centralt begrepp i det svenska Totalförsvaret. Begreppet beskriver en individuell och kollektiv benägenhet att tycka eller handla i ett försvarsrelaterat syfte. Psykologiskt försvar skyddar försvarsviljan från främmande påverkanskampanjer som försöker urholka den. READ MORE

  3. 3. AI for an Imperfect-Information Wargame with Self-Play Reinforcement Learning

    University essay from KTH/Matematik (Avd.)

    Author : Filip Ryblad; [2021]
    Keywords : ReBeL; deep reinforcement learning; self-play; game theory; imperfect-information; ReBeL; djup förstärkningsinlärning; självspelande; spelteori; imperfekt information;

    Abstract : The task of training AIs for imperfect-information games has long been difficult. However, recently the algorithm ReBeL, a general framework for self-play reinforcement learning, has been shown to excel at heads-up no-limit Texas hold 'em, among other imperfect-information games. READ MORE

  4. 4. Monte Carlo Tree Search for Risk

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Christoffer Limér; Erik Kalmér; [2020]
    Keywords : Monte Carlo Tree Search; AI; Action-pruning; Wargames; Risk;

    Abstract : The idea of using artificial intelligence to evaluatemilitary strategies is relevant for a large number of governmentstoday. With programs like AlphaZero beating world championsin games of ever-increasing complexity, military adaptations areprobably not far away, if they are not in use already. READ MORE

  5. 5. Zero-Knowledge Agent Trained for the Game of Risk

    University essay from Uppsala universitet/Signaler och system

    Author : Simon Bethdavid; [2020]
    Keywords : Deep Reinforcement Learning; Zero-Knowledge Agent; AlphaZero; Expert Iteration; Risk;

    Abstract : Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, chess and Hex have sparked an interest within military planning. This Master thesis explores if it is possible to implement an algorithm similar to Expert Iteration and AlphaZero to wargames. READ MORE