Essays about: "wild game"
Showing result 1 - 5 of 47 essays containing the words wild game.
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1. Geralt's Third Sword : Representation of sex in The Witcher 3: Wild Hunt
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. READ MORE
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2. If a Tree Falls in the Forest - Three Interventions in the Swedish Forest to Come
University essay from KTH/ArkitekturAbstract : Our thesis project consists of three architectural interventions: The Mushroom, The Gnat and The Snake, fitting into a vision of a Swedish forest managed in a more sustainable way. A future in which the practice of clear-felling has been abandoned in favor of alternative methods falling under the umbrella term Continuous Cover Forestry (CCF). READ MORE
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3. On-farm slaughter and emergency slaughter in Sweden : prerequisites for reducing food loss of pigs and cattle
University essay from SLU/Department of Molecular SciencesAbstract : Although consumers are responsible for much food waste, recent studies have shown significant losses on farm-level. A recent report published by the Swedish Board of Agriculture presented that 3% and 8% of pigs and cattle are lost respectively, requesting further research regarding the potential in salvaging meat through on-farm slaughter (OFS) and on-farm emergency slaughter (OFES). READ MORE
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4. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE
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5. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). READ MORE