Essays about: "wolfenstein"

Found 3 essays containing the word wolfenstein.

  1. 1. Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games

    University essay from Stockholms universitet/Filmvetenskap

    Author : Laqi Li; [2023]
    Keywords : Nazi Germany; Propaganda Films; Science Fiction Trilogy; Industrial Films; WWII FPS Games; WWII Simulation Games; Fascist Aesthetic; Futuristic Utopianism; Steel-like Romanticism; History.;

    Abstract : Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. READ MORE

  2. 2. Gender & race in digital game cultures: A critical discourse analytical approach to Metacritic game reviews

    University essay from Lunds universitet/Genusvetenskapliga institutionen

    Author : Oskar Bork; [2020]
    Keywords : Feminist CDA; Gender; Digital methods; Game studies; Alt-Right; Feministisk CDA; Genus; Digitala metoder; Spelstudier; Social Sciences;

    Abstract : This thesis examines user reviews of the video game Wolfenstein II: The New Colossus (Machine games 2017). From a total of 560 reviews, 176 reviews engaging with social and political issues in the game was selected for a critical discourse analysis. READ MORE

  3. 3. "They're coming for our games" : A study of far-right social mobilization in the gaming community

    University essay from Uppsala universitet/Statsvetenskapliga institutionen

    Author : Erik Lindvall; [2018]
    Keywords : Social movement; mobilization; radicalization; political activation; internet; online; gamers; gamergate; video games; anti-feminism; wolfenstein;

    Abstract : The aim of this is thesis is to study and understand the development within the gaming community in the latter half of 2014, where a harassment campaign against the female developer Zoe Quinn led to an industry-spanning controversy that divided large sections of the gaming community, and how this fed into a far-right radicalization of certain groups of young male gamers. This thesis focuses on the idea that the controversy in question helped mobilize these games into an online social movement that aimed to “take back our games” from the perceived outside threats of feminism and political correctness, and how they through that process became an easy target for assimilation within large far-right and white supremacist movements. READ MORE