Essays about: "women in games"
Showing result 1 - 5 of 39 essays containing the words women in games.
-
1. How distributional equity affects evolutionarily sustainable landscape management
University essay from Göteborgs universitet / Institutionen för biologi och miljövetenskapAbstract : As the human population rapidly grows, ensuring food availability for everyone will require substantial agricultural intensification in a sustainable manner. This must however be achieved without negatively impacting ecosystems or stakeholders' (e.g. farmers) livelihoods. READ MORE
-
2. Geralt's Third Sword : Representation of sex in The Witcher 3: Wild Hunt
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. READ MORE
-
3. Female Characters’ Images in Chinese Otome Game and Woman Stereotype
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Otome game is a role-playing game targeted to female players, with immersive romance as the main game experience. Female players assume the role of a female character and engage in the romantic relationships with different outstanding male characters. READ MORE
-
4. The new Structures to Increase the Financial Value of Women’s Football - A Case Study of Recent Incentives in Women’s Football
University essay from Lunds universitet/Ekonomisk-historiska institutionenAbstract : Women’s football is in comparison to men’s football experiencing a fall behind. The gap between men’s and women’s football is visible reviewing and comparing viewers statistics, revenue generated, media attention and players salary. READ MORE
-
5. League of Legends, where are the women? : A study on how sexism relates to different ranks in League of Legends
University essay from Uppsala universitet/Nationalekonomiska institutionenAbstract : The professional scene of Esports got its humble start in the 1990’s, when the first tournaments for various games were hosted (McLeod, Xue & Newman, 2022). The number of professional players has increased dramatically until today. How the market for these professional players works as a labour market in today's society is relatively unknown. READ MORE