Essays about: "word games"

Showing result 6 - 10 of 18 essays containing the words word games.

  1. 6. Evaluating Stress through Machine Learning based on Brain Activity Data

    University essay from KTH/Skolan för elektro- och systemteknik (EES); KTH/Skolan för elektro- och systemteknik (EES)

    Author : Christian Agnér; Anneli Blomqvist; [2017]
    Keywords : ;

    Abstract : More people are experiencing stressrelatedsymptoms, which is not only causing worsenhealth, but also causing economical drawbacks for thesociety, businesses and individuals. The aim of thisproject is to create a tool that evaluates stress frombrain activity data and can help to avoid develop thesymptoms. READ MORE

  2. 7. Player Analysis in Computer Games Using Artificial Neural Networks

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier; Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : John Bergsten; Konrad Öhman; [2017]
    Keywords : Supervised learning; Artificial neural networks; Machine learning; Video games;

    Abstract : Star Vault AB is a video game development company that has developed the video game Mortal Online. The company has stated that they believe that players new to the game repeatedly find themselves being lost in the game. READ MORE

  3. 8. Online Ratings – who decides what games you buy? - A study on the impact of online ratings on sales performance on the Swedish video game market

    University essay from Lunds universitet/Nationalekonomiska institutionen

    Author : Erik Artursson; [2015]
    Keywords : Video game market; video game industry; word of mouth; transaction cost economics; uncertainty costs; awareness effect; online reviews; online ratings; sales performance; electronic word of mouth; Business and Economics;

    Abstract : This study examines the relationship between online ratings and the sales performance of video games on the Swedish market. The thesis aims to fill a gap in the research within the fast growing field of video games and contribute to the theoretical understanding of how online ratings in a word-of-mouth framework can serve as a transaction cost reducer. READ MORE

  4. 9. Poetry is for everyone : A comparative analysis of the cut-up technique, Magnetic poetry and the casual word game Words of Oz

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Karin Ryding; [2014]
    Keywords : Cut-up technique; Dadaism; Surrealism; word games; transformative play; critical play; poetry games; Magnetic Poetry; Words of Oz;

    Abstract : Language is a system that fundamentally influences us as human beings. There are numerous schools of thought critiquing our use of language and celebrating attempts to break free of the control it has over our lives. READ MORE

  5. 10. "I chuckled. Rolig pun där" - A grammatical investigation of Swedish-English code-switching in two web discussion forums

    University essay from Lunds universitet/Engelska

    Author : Johanna Rosenberg; [2014]
    Keywords : code-switching; web discussion forums; the use of English in Sweden; grammatical outcomes of code-switching; the Internet; Languages and Literatures;

    Abstract : This study examined grammatical features of written Swedish-English code-swtching found in two Swedish web discussion forums. More specifically, this study sought to show that the so-called insertion patter, as defined by Muysken (2000), is the the predominant patter of code-switching found in these two forums. READ MORE