Essays about: "word games"

Showing result 6 - 10 of 16 essays containing the words word games.

  1. 6. Online Ratings – who decides what games you buy? - A study on the impact of online ratings on sales performance on the Swedish video game market

    University essay from Lunds universitet/Nationalekonomiska institutionen

    Author : Erik Artursson; [2015]
    Keywords : Video game market; video game industry; word of mouth; transaction cost economics; uncertainty costs; awareness effect; online reviews; online ratings; sales performance; electronic word of mouth; Business and Economics;

    Abstract : This study examines the relationship between online ratings and the sales performance of video games on the Swedish market. The thesis aims to fill a gap in the research within the fast growing field of video games and contribute to the theoretical understanding of how online ratings in a word-of-mouth framework can serve as a transaction cost reducer. READ MORE

  2. 7. Poetry is for everyone : A comparative analysis of the cut-up technique, Magnetic poetry and the casual word game Words of Oz

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Karin Ryding; [2014]
    Keywords : Cut-up technique; Dadaism; Surrealism; word games; transformative play; critical play; poetry games; Magnetic Poetry; Words of Oz;

    Abstract : Language is a system that fundamentally influences us as human beings. There are numerous schools of thought critiquing our use of language and celebrating attempts to break free of the control it has over our lives. READ MORE

  3. 8. "I chuckled. Rolig pun där" - A grammatical investigation of Swedish-English code-switching in two web discussion forums

    University essay from Lunds universitet/Engelska

    Author : Johanna Rosenberg; [2014]
    Keywords : code-switching; web discussion forums; the use of English in Sweden; grammatical outcomes of code-switching; the Internet; Languages and Literatures;

    Abstract : This study examined grammatical features of written Swedish-English code-swtching found in two Swedish web discussion forums. More specifically, this study sought to show that the so-called insertion patter, as defined by Muysken (2000), is the the predominant patter of code-switching found in these two forums. READ MORE

  4. 9. The Hunger Games Viral Marketing Campaign : A Study of Viral Marketing and Fan Labor

    University essay from Stockholms universitet/Institutionen för mediestudier

    Author : Sandra Ilar; [2014]
    Keywords : The Hunger Games; Lionsgate; Film Marketing; Viral Marketing; Fans; Fandom; Fan Labor; Digital Labor; Word of Mouth; Social Media; Twitter;

    Abstract : This essay examines Lionsgate’s viral marketing campaign for The Hunger Games (Gary Ross, 2012) and the marketing teams’ use of new marketing techniques and the online fan base. The essay also asks the question to what extent the fans’ participation in Lionsgate’s marketing campaign can be called fan labor. READ MORE

  5. 10. Is TPM a dirty word? Digital rights management-systems and video games within the EU

    University essay from Lunds universitet/Juridiska institutionen

    Author : Alexandra Alquist; [2013]
    Keywords : EU-rätt; EU law; Immaterialrätt; Intellectual Property Law; Digital rights management; DRM; Technological protection measures; TPM; Video game; Fundamental rights; Law and Political Science;

    Abstract : Dator- och TV-spel är relativt nyligen introducerade och komplext utformade verk, vilket innebär en utmaning avseende upphovsrättsligt skydd. I huvudsak består ett sådant spel av ett flertal olika upphovsrättsliga alster, inkluderande programvaran, som är oupplösligt sammansatta i en och samma produkt. READ MORE