Essays about: "workspace"

Showing result 11 - 15 of 111 essays containing the word workspace.

  1. 11. Integrating ChatGPT into the UX Design Process : Ideation and Prototyping with LLMs

    University essay from Umeå universitet/Institutionen för informatik

    Author : Hubert Ekvall; Patrik Winnberg; [2023]
    Keywords : UX design; Prompts; LLM; ChatGPT; Autobiographical Design; AI;

    Abstract : This paper presents an exploratory work on using Large Language Models (LLM) in User Experience (UX) design. Previous research shows that UX designers struggle to envision novel designs and to prototype with AI as a design material. READ MORE

  2. 12. A study of the usability of a customer relationship management system

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Alexander Andersson; [2023]
    Keywords : ;

    Abstract : Ätbart is an organisation whose mission is to half Sweden’s food waste by distributing food and organising educational events. The organisation needed a customised IT system to replace the current used tools within Google Workspace. READ MORE

  3. 13. Remote Collaboration : Building a Supporting Remote-Work Environment

    University essay from Umeå universitet/Företagsekonomi

    Author : Wilestedt Christopher; Tönners Jim; [2023]
    Keywords : ;

    Abstract : Remote work has been a more prominent phenomenon for most people during the last couple of years due to the effects of the Covid-19 pandemic. Thanks to the many advances in technology during the last couple of decades in the usage of technology of mobile phones, computers, tablets and much more, the thought of remote work has increasingly grown. READ MORE

  4. 14. Virtual Validation of Autonomous Vehicles : Virtualizing an Electric Cabin Scooter

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Christoffer Arvidsson; Jakob Andersson; [2023]
    Keywords : ROS2; Navigation2; SLAM; Gazebo; Virtual Environment; Ackermann steering; Autonomous Vehicle;

    Abstract : This thesis report presents a study on the virtualization of an Electric Cabin Scooter used to validate the feasibility of converting it into an autonomous vehicle. The project aimed to design, develop, and test a virtual model of the car that can navigate from points A to B while avoiding obstacles. READ MORE

  5. 15. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Klito Lamaj; Ruilai Xue; [2023]
    Keywords : Blizzard Entertainment; Competing Values Framework; Diablo II; Organisational culture; Starcraft;

    Abstract : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. READ MORE