Essays about: "world of warcraft"

Showing result 16 - 20 of 39 essays containing the words world of warcraft.

  1. 16. Digital Games and the Development of Communicative Competence

    University essay from Malmö högskola/Fakulteten för lärande och samhälle (LS)

    Author : Mustafa Al-Amide; [2014]
    Keywords : communicative competence; linguistic competence; sociolinguistic competence; pragmatic competence; digital games; language learning; ESL; MMORPGs; motivation; game types;

    Abstract : The purpose of this paper was to review research within the field of digital games and language learning to explore whether gaming can facilitate communicative competence and foster motivation for language learning. To answer my questions I conducted a research synthesis, compiling a variety of research over the last decade to answer my questions as effectively as possible. READ MORE

  2. 17. Social platform or fantasy world? - A mixed methods approach to the study of social interaction in World of Warcraft

    University essay from Lunds universitet/Socialhögskolan

    Author : Elena Shilnova; [2014]
    Keywords : Social interaction; MMORPGs; Presentation of self; Erving Goffman; World of Warcraft; digital communities; computer mediated communication; Social Sciences;

    Abstract : The purpose of this study was to investigate massively-multiplayer online role-playing games from the social interactionist perspective. The aim was to chart the social interaction within the game environment as well build upon previous known findings concerning player's in-game preferences as well as the sociability of the game environment. READ MORE

  3. 18. World of Warcraft och kristen tro : En studie om personer med kristen tro och deras upplevelser i onlinespelet World of Warcraft

    University essay from Institutionen för kulturvetenskaper (KV)

    Author : David Gustafsson; [2013]
    Keywords : World of Warcraft; Datorspel; Kristendom; Populärkultur; intervjuer; Postmodernism;

    Abstract : ABSTRACTTitle: World of Warcraft and Christian Faith - A Study of People with Christian Faith and Their Experiences of the Online Game World of Warcraft.Author: David GustafssonThe purpose of this essay is to examine the relation between Christian Faith and the Massively Multiplayer Online Role Playing Game World of Warcraft. READ MORE

  4. 19. ColLabWoW: development of a decision support add-on for World of Warcraft

    University essay from Institutionen för informationsteknologi

    Author : Virginia Grande; [2013]
    Keywords : ;

    Abstract : Social online games can be studied to find a relationship between these virtual worlds and civic activism, in order to find what game attributes can lead to which social and civic outcomes. Social interaction and power structure, among many other characteristics of digital media, are limited by the creators of each virtual world. READ MORE

  5. 20. World of Warcraft-English - An Investigation of the Language of the English-speaking European Realms and its Differences to other kinds of Computer-Mediated Communication

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Jacob Nolskog; [2012-02-20]
    Keywords : World of Warcraft; Computer-Mediated Communication; realms; computer game;

    Abstract : Over the last decade or so, there have appeared several computer games where one plays over the internet as a digital character with and against a large number of other players, interacting in more or less fantastic environments and cooperating to achieve goals in the game. The most successful by far of these MMORPGs (short for Massive Multiplayer Online Role-Playing Game), in terms of how many people are playing it, is World of Warcraft (WoW), released by Blizzard Entertainment in 2004 (MMOGchart. READ MORE