Essays about: "world of warcraft"

Showing result 21 - 25 of 39 essays containing the words world of warcraft.

  1. 21. Supporting Interaction Designers through the Accomplishment Support Tool: IxD Companion

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Alexandru Cotoranu; [2012]
    Keywords : interaction design; IxD Companion; accomplishment; support tool; motivation; collaboration; social discovery; boundary objects; design-games; engagement; usability; information visualization; to-do lists; design approaches; team design; reflective methods; project management; process management; scrum; microsoft project; microsoft visio; google calendar; remember the milk; questhelper; world of warcraft; inquiry; exploration; workshop; workshops; time management; prototype; prototypes; mockup;

    Abstract : This thesis paper addresses a problem of motivation that interaction designers experience when managing multiple design processes while keeping track of many design considerations. Once this issue is described at length, the paper focuses towards a possible solution in the form of a hybrid between creativity and productivity support tools: an accomplishment support tool. READ MORE

  2. 22. Exploring the Concepts which Constitute the Perception of Trustworthiness in Virtual Sponsored Communities

    University essay from Företagsekonomiska institutionen

    Author : Xiaohang Chen; Olle Falkenäng; [2012]
    Keywords : Concepts of trust-building; Internet forums; Relationship marketing; Perception of trustworthiness; Virtual sponsored communities; World of Warcraft;

    Abstract : The development of virtual sponsored communities has created great possibilities for people and companies to interact on shared platforms. To create interaction in the community, it is essential to create the perception of trustworthiness of the community. READ MORE

  3. 23. Acquiring English Through The Game World of Warcraft

    University essay from Malmö högskola/Lärarutbildningen (LUT)

    Author : William Heathcote; [2012]
    Keywords : World of Warcraft; Monitor Model; MMORPG; Language acquisition;

    Abstract : This study investigates the learning experiences of three L2 learners of English in connection to the massive multiplayer online role playing game (MMORPG) World of Warcraft (WoW). The participants, who all attend the course English A at upper secondary school at the time of the study, are frequent players of the game. READ MORE

  4. 24. Fame and Celebrity Within A Virtual World : A Case Study Of World Of Warcraft

    University essay from Institutionen för mediestudier

    Author : Lucy Armelin; [2012]
    Keywords : World of Warcraft; virtual world; MMORPG; celebrity;

    Abstract : Despite the vast amount of research conducted by media academics over the past decade, little is known about the concept of internet celebrity, or e-celebrity, within an online-gaming environment. The overall impression that emerges from literature in this field is that e-celebrity has been studied in popular, user-based or social networking websites. READ MORE

  5. 25. Communication in Games

    University essay from Institutionen för datavetenskap

    Author : Mathias Nordvall; [2012]
    Keywords : communication; games; computer games; game studies; semiotics; discourse analysis; interaction;

    Abstract : This thesis answers the question of how, and what, people communicate to each other while playing games. The presented conclusions offer guidance to computer game developers on what means of communication they should support in games in order to provide better possibilities for interaction between people that play games together. READ MORE