How Interactions Shape the User Experience – a Mobile Virtual Reality User Study
Abstract: Virtual reality is becoming more popular and accessible to a broader audience, since practically every modern smartphone can be used. The problem with new components of a technology is the lack of guidelines for the developers. In this thesis, a set of mobile virtual reality games were analysed and broken down into its core interactions. These interactions were then isolated and implemented in a test application to be the base for a user study. A description of the implementation was presented focusing on these interactions. The purpose of the user study was to compare the different interactions and compare them to a traditional controller. From this, guidelines for mobile virtual reality interactions were developed by analysing the result comparing the interactions for both gamers and non-gamers performance in the user study. The results of this thesis showed that there are more preferred interactions in virtual reality and that both people that play video games, and those who do not, prefer virtual reality interactions over a traditional controller in many cases.
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