Virtual Reality andAugmented Reality : A Survey from Scania’s Perspective

University essay from KTH/Maskinkonstruktion (Avd.)

Author: Karl Ingerstam; [2019]

Keywords: ;

Abstract: Virtual reality and augmented reality are technological fields that have developed and expanded ata great pace the last few years. A virtual reality is a digitally created environment where computergeneratedelements are displayed to a user via different interfaces for the respective senses. Videois used for displaying images, creating a realistic environment, while audio is played to stimulatehearing and other sorts of feedback is used to stimulate the sense of touch in particular.Augmented reality is a sub-category of virtual reality where the user sees the real surroundings,but computer-generated imagery is displayed on top of objects in the environment. This type oftechnology brings a lot of new possibilities and potential use cases in all sorts of areas, rangingfrom personal entertainment, communication and education to medicine and heavy industry. Scania is a global manufacturer of heavy trucks and buses, and provider of related services, basedin Sweden. By studying Scania’s different departments and surveying the fields of virtual realityand augmented reality, the aim of this thesis is to identify situations and use cases where there ispotential for Scania to implement virtual reality and augmented reality technology. This thesisalso studies what obstacles implementation of these technologies bring. This thesis does not conduct any new research in the topic, but presents a summary of the stateof-the-art technology and research of virtual reality and augmented reality. It also presents athorough description of Scania’s departments, with focus on production and logistics, andresearch and development, along with an analysis of where virtual reality and augmented can beimplemented. The greatest potential use for virtual reality is within research and development,where it provides new possibilities for communication and presenting products and parts in lifelikesituations in different Scania settings early in the development process. For augmentedreality, the best potential is within production and logistics, with emphasis on the latter. Here itcan provide new ways of working, with shorter times from picking to delivery and qualityverification done by machine instead of manually. Lastly, this thesis discusses which areas are bestsuited for virtual reality and augmented reality, what obstacles exist and how to handle them,along with presenting a road map with a recommendation for how Scania should proceed.Among other things, this road map suggests to standardize what equipment and software to use,to build and maintain an internal network for employees working with these technologies, and tobuild automated processes for providing 3D models of Scania’s parts and products in formatsthat are suitable for use in virtual reality and augmented reality.

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