Augmented Reality spaces : museums and digital “heterotopias”

University essay from Blekinge Tekniska Högskola/Institutionen för teknik och estetik

Abstract: Essay In my thesis I examine the differences between “space” and “place” and the human beings relationship to those concepts. Furthermore, I explore Foucault’s concept of “heterotopia” in depth, using the museum as an example. Defined by Foucault, a heterotopia is a space standing outside of its known place, a space of otherness capable of juxtaposing different sites and time within itself. Public places such as museums are great examples of how technology affects both space and the human beings concept and understanding of it. Augmented Reality (AR) is a technology that enhances human experiences and interactions in space. I explore AR technology and AR panorama using the Argon browser, developed at Georgia Tech., I refer to AR as a form of “Digital Heterotopia.” This kind of AR panorama heightens sensory experiences and creates a sense of dislocation for users. Finally, I support my arguments with a critical experiment using AR panoramas in a new exhibition focused on submarines at the national Swedish Naval Museum (Marinmuseum) in Karlskrona, Sweden. Digital Artifact The aim of the digital artifact is to present how AR panoramas created in the Argon browser influence visitor’s perceptions of the museum space. My exploration of the AR panorama reveals the submarine interiors and engages the user in physical activity while viewing it (through the visitor’s full body rotation with a phone or tablet, for example.) Such action embodies the real experience, and at the same time, the museum environment surrounds the user whose vision extends beyond the device. The feeling of dislocation and lack of belonging within either physical or virtual is evoked in user.

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