Gaze not upon the ' : Paganism and history use within digital games

University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

Abstract: This bachelor thesis goal is to explore how paganism has expressed itself within the world of digitalgames through three different examples. It builds onto already existing research around videogames and history use as well as my own term paper that touched upon this subject. This thesis willbe done using academic literature concerning digital games, history use and paganism from Russiaas well as Japan.

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